From b3f3a91e15b258ae0061110ac489940f10d666c0 Mon Sep 17 00:00:00 2001 From: Tetane Date: Sun, 24 Sep 2017 20:29:18 +0200 Subject: [PATCH] Add a missing constant binding in SceenTree Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10)) --- scene/main/scene_tree.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index a71b491bae1e..30ea858a0341 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -2217,6 +2217,7 @@ void SceneTree::_bind_methods() { BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP); BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH); BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT); + BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND); } SceneTree *SceneTree::singleton = NULL;