Merge pull request #70104 from RandomShaper/vk_dev_asserts

Replace certain sanity checks with proper dev-only assertions in Vulkan RD
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Clay John 2022-12-15 08:22:17 -08:00 committed by GitHub
commit aa8a899f52
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@ -5469,10 +5469,8 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
// Can also be used as storage, add to mutable sampled.
mutable_sampled_textures.push_back(texture);
}
if (texture->owner.is_valid()) {
texture = texture_owner.get_or_null(texture->owner);
ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
}
DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@ -5523,10 +5521,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
mutable_sampled_textures.push_back(texture);
}
if (texture->owner.is_valid()) {
texture = texture_owner.get_or_null(texture->owner);
ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
}
DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@ -5571,10 +5566,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
mutable_storage_textures.push_back(texture);
}
if (texture->owner.is_valid()) {
texture = texture_owner.get_or_null(texture->owner);
ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
}
DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
@ -5736,10 +5728,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.sampler = VK_NULL_HANDLE;
img_info.imageView = texture->view;
if (texture->owner.is_valid()) {
texture = texture_owner.get_or_null(texture->owner);
ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
}
DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;