Merge pull request #92495 from matheusmdx/fix-animation-player-error

Fix error after create a new animation in an empty AnimationPlayer
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Rémi Verschelde 2024-05-29 22:14:03 +02:00
commit a8cc65f54f
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@ -547,13 +547,18 @@ void AnimationPlayerEditor::_animation_name_edited() {
} break; } break;
case TOOL_NEW_ANIM: { case TOOL_NEW_ANIM: {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> current_anim = player->get_animation(current);
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation)); Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
new_anim->set_name(new_name); new_anim->set_name(new_name);
if (current_anim.is_valid()) {
new_anim->set_step(current_anim->get_step()); if (animation->get_item_count() > 0) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> current_anim = player->get_animation(current);
if (current_anim.is_valid()) {
new_anim->set_step(current_anim->get_step());
}
} }
String library_name; String library_name;
Ref<AnimationLibrary> al; Ref<AnimationLibrary> al;
library_name = library->get_item_metadata(library->get_selected()); library_name = library->get_item_metadata(library->get_selected());