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Merge pull request #33867 from rcorre/get_node_docs
Clarify get_node vs get_node_or_null.
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<argument index="0" name="path" type="NodePath">
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</argument>
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<description>
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Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and attempts to access it will result in an "Attempt to call <method> on a null instance." error.
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Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and an error is logged. Attempts to access methods on the return value will result in an "Attempt to call <method> on a null instance." error.
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[b]Note:[/b] Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).
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[b]Example:[/b] Assume your current node is Character and the following tree:
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[codeblock]
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<argument index="0" name="path" type="NodePath">
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</argument>
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<description>
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Similar to [method get_node], but does not raise an error if [code]path[/code] does not point to a valid [Node].
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Similar to [method get_node], but does not log an error if [code]path[/code] does not point to a valid [Node].
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</description>
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</method>
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<method name="get_parent" qualifiers="const">
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