From 38fc09e6696b46cf5839e25dac5d19d6f03018fc Mon Sep 17 00:00:00 2001 From: Ryan Roden-Corrent Date: Thu, 19 Sep 2019 07:10:18 -0400 Subject: [PATCH] Clarify get_node vs get_node_or_null. Fixes #2771. It is confusing to say get_node will "raise an error" if the node does not exist, as this phrase is used elsewhere in the godot docs (e.g. at several points in the GDScript overview) to indicate something that will completely stop execution. Saying it logs an error is more accurate. --- doc/classes/Node.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 097fa1f6e54e..44dd0aa4bdde 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -249,7 +249,7 @@ - Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and attempts to access it will result in an "Attempt to call <method> on a null instance." error. + Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and an error is logged. Attempts to access methods on the return value will result in an "Attempt to call <method> on a null instance." error. [b]Note:[/b] Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]). [b]Example:[/b] Assume your current node is Character and the following tree: [codeblock] @@ -293,7 +293,7 @@ - Similar to [method get_node], but does not raise an error if [code]path[/code] does not point to a valid [Node]. + Similar to [method get_node], but does not log an error if [code]path[/code] does not point to a valid [Node].