Expose fading_from_node from StateMachine

This commit is contained in:
Silc Renew 2023-01-22 15:50:53 +09:00
parent 4db3716d8d
commit 8b04f58604
4 changed files with 11 additions and 4 deletions

View file

@ -38,6 +38,12 @@
Returns the playback position within the current animation state.
</description>
</method>
<method name="get_fading_from_node" qualifiers="const">
<return type="StringName" />
<description>
Returns the starting state of currently fading animation.
</description>
</method>
<method name="get_travel_path" qualifiers="const">
<return type="PackedStringArray" />
<description>

View file

@ -1237,7 +1237,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
if (playback.is_valid()) {
playing = playback->is_playing();
current = playback->get_current_node();
blend_from = playback->get_blend_from_node();
blend_from = playback->get_fading_from_node();
travel_path = playback->get_travel_path();
}
@ -1695,7 +1695,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
tp = playback->get_travel_path();
is_playing = playback->is_playing();
current_node = playback->get_current_node();
blend_from_node = playback->get_blend_from_node();
blend_from_node = playback->get_fading_from_node();
play_pos = playback->get_current_play_pos();
current_length = playback->get_current_length();
}

View file

@ -212,7 +212,7 @@ StringName AnimationNodeStateMachinePlayback::get_current_node() const {
return current;
}
StringName AnimationNodeStateMachinePlayback::get_blend_from_node() const {
StringName AnimationNodeStateMachinePlayback::get_fading_from_node() const {
return fading_from;
}
@ -703,6 +703,7 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
ClassDB::bind_method(D_METHOD("get_fading_from_node"), &AnimationNodeStateMachinePlayback::get_fading_from_node);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
}

View file

@ -159,7 +159,7 @@ public:
void stop();
bool is_playing() const;
StringName get_current_node() const;
StringName get_blend_from_node() const;
StringName get_fading_from_node() const;
Vector<StringName> get_travel_path() const;
float get_current_play_pos() const;
float get_current_length() const;