Merge pull request #71772 from clayjohn/GLES3-li

Assign light indices after sorting in OpenGL renderer
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Rémi Verschelde 2023-01-21 01:43:08 +01:00 committed by GitHub
commit 4db3716d8d
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@ -1535,8 +1535,6 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
}
}
li->gl_id = r_omni_light_count;
scene_state.omni_light_sort[r_omni_light_count].instance = li;
scene_state.omni_light_sort[r_omni_light_count].depth = distance;
r_omni_light_count++;
@ -1560,8 +1558,6 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
}
}
li->gl_id = r_spot_light_count;
scene_state.spot_light_sort[r_spot_light_count].instance = li;
scene_state.spot_light_sort[r_spot_light_count].depth = distance;
r_spot_light_count++;
@ -1587,6 +1583,8 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
real_t distance = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].depth : scene_state.spot_light_sort[index].depth;
RID base = li->light;
li->gl_id = index;
Transform3D light_transform = li->transform;
Vector3 pos = inverse_transform.xform(light_transform.origin);