Remove redundant author doc comments

This commit is contained in:
IAmActuallyCthulhu 2019-08-10 07:28:17 -05:00
parent b18747af4b
commit 82b9557803
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138 changed files with 18 additions and 485 deletions

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@ -35,10 +35,6 @@
#include "core/object.h" #include "core/object.h"
#include "core/print_string.h" #include "core/print_string.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/** To bind more then 6 parameters include this: /** To bind more then 6 parameters include this:
* #include "core/method_bind_ext.gen.inc" * #include "core/method_bind_ext.gen.inc"
*/ */

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@ -33,9 +33,7 @@
#include "core/math/math_funcs.h" #include "core/math/math_funcs.h"
#include "core/ustring.h" #include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
struct Color { struct Color {
union { union {

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@ -37,10 +37,6 @@
#include "core/simple_type.h" #include "core/simple_type.h"
#include "core/typedefs.h" #include "core/typedefs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#define COMMA(N) _COMMA_##N #define COMMA(N) _COMMA_##N
#define _COMMA_0 #define _COMMA_0
#define _COMMA_1 , #define _COMMA_1 ,

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@ -37,10 +37,6 @@
#include "core/os/file_access.h" #include "core/os/file_access.h"
#include "core/ustring.h" #include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoader; class ImageLoader;
class ImageFormatLoader { class ImageFormatLoader {

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@ -33,9 +33,6 @@
#include "core/os/thread.h" #include "core/os/thread.h"
#include "core/resource.h" #include "core/resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ResourceInteractiveLoader : public Reference { class ResourceInteractiveLoader : public Reference {

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@ -33,10 +33,6 @@
#include "core/resource.h" #include "core/resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ResourceFormatSaver : public Reference { class ResourceFormatSaver : public Reference {
GDCLASS(ResourceFormatSaver, Reference); GDCLASS(ResourceFormatSaver, Reference);

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@ -33,10 +33,6 @@
#include "core/set.h" #include "core/set.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
// based on the very nice implementation of rb-trees by: // based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html // https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html

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@ -36,10 +36,6 @@
#include "core/math/quat.h" #include "core/math/quat.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Basis { class Basis {
public: public:
Vector3 elements[3]; Vector3 elements[3];

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@ -38,9 +38,7 @@
#include "core/pool_vector.h" #include "core/pool_vector.h"
#include "core/variant.h" #include "core/variant.h"
#include "core/vector.h" #include "core/vector.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class BSP_Tree { class BSP_Tree {
public: public:
enum { enum {

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@ -34,10 +34,6 @@
#include "core/math/rect2.h" #include "core/math/rect2.h"
#include "core/math/transform.h" #include "core/math/transform.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
struct CameraMatrix { struct CameraMatrix {
enum Planes { enum Planes {

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@ -41,10 +41,6 @@
#include "core/print_string.h" #include "core/print_string.h"
#include "core/vector.h" #include "core/vector.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Geometry { class Geometry {
Geometry(); Geometry();

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@ -38,10 +38,6 @@
#include "core/print_string.h" #include "core/print_string.h"
#include "core/variant.h" #include "core/variant.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef uint32_t OctreeElementID; typedef uint32_t OctreeElementID;
#define OCTREE_ELEMENT_INVALID_ID 0 #define OCTREE_ELEMENT_INVALID_ID 0

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@ -38,10 +38,6 @@
#include "core/math/math_funcs.h" #include "core/math/math_funcs.h"
#include "core/ustring.h" #include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Quat { class Quat {
public: public:
real_t x, y, z, w; real_t x, y, z, w;

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@ -35,10 +35,6 @@
#include "core/math/basis.h" #include "core/math/basis.h"
#include "core/math/plane.h" #include "core/math/plane.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Transform { class Transform {
public: public:
Basis basis; Basis basis;

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@ -38,10 +38,6 @@
#include <stdio.h> #include <stdio.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
#define DEBUG_METHODS_ENABLED #define DEBUG_METHODS_ENABLED
#endif #endif

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@ -34,10 +34,6 @@
#include "core/string_name.h" #include "core/string_name.h"
#include "core/ustring.h" #include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class NodePath { class NodePath {
struct Data { struct Data {

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@ -34,10 +34,6 @@
#include "core/typedefs.h" #include "core/typedefs.h"
#include "core/ustring.h" #include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies //@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
class DirAccess { class DirAccess {
public: public:

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@ -37,10 +37,6 @@
#include "core/typedefs.h" #include "core/typedefs.h"
#include "core/ustring.h" #include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/** /**
* Input Event classes. These are used in the main loop. * Input Event classes. These are used in the main loop.
* The events are pretty obvious. * The events are pretty obvious.

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@ -33,10 +33,6 @@
#include "core/ustring.h" #include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/* /*
Special Key: Special Key:

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@ -35,10 +35,6 @@
#include "core/reference.h" #include "core/reference.h"
#include "core/script_language.h" #include "core/script_language.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MainLoop : public Object { class MainLoop : public Object {
GDCLASS(MainLoop, Object); GDCLASS(MainLoop, Object);

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@ -35,10 +35,6 @@
#include <stddef.h> #include <stddef.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifndef PAD_ALIGN #ifndef PAD_ALIGN
#define PAD_ALIGN 16 //must always be greater than this at much #define PAD_ALIGN 16 //must always be greater than this at much
#endif #endif

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@ -41,10 +41,6 @@
#include <stdarg.h> #include <stdarg.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Mutex; class Mutex;
class OS { class OS {

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@ -33,10 +33,6 @@
#include "core/error_list.h" #include "core/error_list.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Semaphore { class Semaphore {
protected: protected:
static Semaphore *(*create_func)(); static Semaphore *(*create_func)();

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@ -34,10 +34,6 @@
#include "core/typedefs.h" #include "core/typedefs.h"
#include "core/ustring.h" #include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef void (*ThreadCreateCallback)(void *p_userdata); typedef void (*ThreadCreateCallback)(void *p_userdata);
class Thread { class Thread {

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@ -77,10 +77,6 @@ struct MemoryPool {
static void cleanup(); static void cleanup();
}; };
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
template <class T> template <class T>
class PoolVector { class PoolVector {

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@ -35,10 +35,6 @@
#include "core/os/thread_safe.h" #include "core/os/thread_safe.h"
#include "core/set.h" #include "core/set.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ProjectSettings : public Object { class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object); GDCLASS(ProjectSettings, Object);

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@ -36,9 +36,6 @@
#include "core/ref_ptr.h" #include "core/ref_ptr.h"
#include "core/safe_refcount.h" #include "core/safe_refcount.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Reference : public Object { class Reference : public Object {
GDCLASS(Reference, Object); GDCLASS(Reference, Object);

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@ -31,10 +31,6 @@
#ifndef REGISTER_CORE_TYPES_H #ifndef REGISTER_CORE_TYPES_H
#define REGISTER_CORE_TYPES_H #define REGISTER_CORE_TYPES_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
void register_core_types(); void register_core_types();
void register_core_settings(); void register_core_settings();
void register_core_singletons(); void register_core_singletons();

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@ -38,10 +38,6 @@
#include "core/safe_refcount.h" #include "core/safe_refcount.h"
#include "core/self_list.h" #include "core/self_list.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#define RES_BASE_EXTENSION(m_ext) \ #define RES_BASE_EXTENSION(m_ext) \
public: \ public: \
static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \ static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \

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@ -37,10 +37,6 @@
#include "core/set.h" #include "core/set.h"
#include "core/typedefs.h" #include "core/typedefs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class RID_OwnerBase; class RID_OwnerBase;
class RID_Data { class RID_Data {

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@ -36,10 +36,6 @@
#include "core/pair.h" #include "core/pair.h"
#include "core/resource.h" #include "core/resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ScriptLanguage; class ScriptLanguage;
typedef void (*ScriptEditRequestFunction)(const String &p_path); typedef void (*ScriptEditRequestFunction)(const String &p_path);

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@ -34,10 +34,6 @@
#include "core/os/memory.h" #include "core/os/memory.h"
#include "core/typedefs.h" #include "core/typedefs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
// based on the very nice implementation of rb-trees by: // based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html // https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html

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@ -34,9 +34,6 @@
#include "core/os/mutex.h" #include "core/os/mutex.h"
#include "core/safe_refcount.h" #include "core/safe_refcount.h"
#include "core/ustring.h" #include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
struct StaticCString { struct StaticCString {

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@ -36,10 +36,6 @@
#include "core/typedefs.h" #include "core/typedefs.h"
#include "core/vector.h" #include "core/vector.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
template <class T> template <class T>
class CharProxy { class CharProxy {
friend class CharString; friend class CharString;

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@ -31,10 +31,6 @@
#ifndef VARIANT_H #ifndef VARIANT_H
#define VARIANT_H #define VARIANT_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/array.h" #include "core/array.h"
#include "core/color.h" #include "core/color.h"
#include "core/dictionary.h" #include "core/dictionary.h"

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@ -45,10 +45,6 @@
#include <stdio.h> #include <stdio.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ShaderGLES3 { class ShaderGLES3 {
protected: protected:
struct Enum { struct Enum {

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@ -33,9 +33,6 @@
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderPNG : public ImageFormatLoader { class ImageLoaderPNG : public ImageFormatLoader {
private: private:
static PoolVector<uint8_t> lossless_pack_png(const Ref<Image> &p_image); static PoolVector<uint8_t> lossless_pack_png(const Ref<Image> &p_image);

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@ -31,10 +31,6 @@
#ifndef REGISTER_DRIVER_TYPES_H #ifndef REGISTER_DRIVER_TYPES_H
#define REGISTER_DRIVER_TYPES_H #define REGISTER_DRIVER_TYPES_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
void register_core_driver_types(); void register_core_driver_types();
void unregister_core_driver_types(); void unregister_core_driver_types();

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@ -40,10 +40,6 @@
#include <sys/types.h> #include <sys/types.h>
#include <unistd.h> #include <unistd.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class DirAccessUnix : public DirAccess { class DirAccessUnix : public DirAccess {
DIR *dir_stream; DIR *dir_stream;

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@ -38,10 +38,6 @@
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED) #if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef void (*CloseNotificationFunc)(const String &p_file, int p_flags); typedef void (*CloseNotificationFunc)(const String &p_file, int p_flags);
class FileAccessUnix : public FileAccess { class FileAccessUnix : public FileAccess {

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@ -31,10 +31,6 @@
#ifndef OS_UNIX_H #ifndef OS_UNIX_H
#define OS_UNIX_H #define OS_UNIX_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef UNIX_ENABLED #ifdef UNIX_ENABLED
#include "core/os/os.h" #include "core/os/os.h"

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@ -36,9 +36,7 @@
#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED) #if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
#include <semaphore.h> #include <semaphore.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class SemaphorePosix : public Semaphore { class SemaphorePosix : public Semaphore {
mutable sem_t sem; mutable sem_t sem;

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@ -31,10 +31,6 @@
#ifndef THREAD_POSIX_H #ifndef THREAD_POSIX_H
#define THREAD_POSIX_H #define THREAD_POSIX_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS) #if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
#include "core/os/thread.h" #include "core/os/thread.h"

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@ -38,10 +38,6 @@
#include <stdio.h> #include <stdio.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class FileAccessWindows : public FileAccess { class FileAccessWindows : public FileAccess {
FILE *f; FILE *f;

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@ -37,10 +37,6 @@
#include <windows.h> #include <windows.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MutexWindows : public Mutex { class MutexWindows : public Mutex {
#ifdef WINDOWS_USE_MUTEX #ifdef WINDOWS_USE_MUTEX

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@ -37,10 +37,6 @@
#include <windows.h> #include <windows.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class SemaphoreWindows : public Semaphore { class SemaphoreWindows : public Semaphore {
mutable HANDLE semaphore; mutable HANDLE semaphore;

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@ -38,10 +38,6 @@
#include <windows.h> #include <windows.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ThreadWindows : public Thread { class ThreadWindows : public Thread {
ThreadCreateCallback callback; ThreadCreateCallback callback;

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@ -38,9 +38,6 @@
#include "scene/gui/label.h" #include "scene/gui/label.h"
#include "scene/gui/line_edit.h" #include "scene/gui/line_edit.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CreateDialog : public ConfirmationDialog { class CreateDialog : public ConfirmationDialog {

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@ -43,9 +43,6 @@
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
#include "editor_scale.h" #include "editor_scale.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class EditorAbout : public AcceptDialog { class EditorAbout : public AcceptDialog {

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@ -44,9 +44,6 @@
class DependencyRemoveDialog; class DependencyRemoveDialog;
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class EditorFileDialog : public ConfirmationDialog { class EditorFileDialog : public ConfirmationDialog {
GDCLASS(EditorFileDialog, ConfirmationDialog); GDCLASS(EditorFileDialog, ConfirmationDialog);

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@ -86,10 +86,6 @@
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
#include "scene/gui/viewport_container.h" #include "scene/gui/viewport_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef void (*EditorNodeInitCallback)(); typedef void (*EditorNodeInitCallback)();
typedef void (*EditorPluginInitializeCallback)(); typedef void (*EditorPluginInitializeCallback)();
typedef bool (*EditorBuildCallback)(); typedef bool (*EditorBuildCallback)();

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@ -41,10 +41,6 @@
#include "scene/main/node.h" #include "scene/main/node.h"
#include "scene/resources/texture.h" #include "scene/resources/texture.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class EditorNode; class EditorNode;
class Spatial; class Spatial;
class Camera; class Camera;

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@ -36,9 +36,6 @@
#include "scene/2d/polygon_2d.h" #include "scene/2d/polygon_2d.h"
#include "scene/gui/tool_button.h" #include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor; class CanvasItemEditor;
class AbstractPolygon2DEditor : public HBoxContainer { class AbstractPolygon2DEditor : public HBoxContainer {

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@ -40,9 +40,6 @@
#include "scene/gui/graph_edit.h" #include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h" #include "scene/gui/popup.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin { class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {

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@ -40,9 +40,6 @@
#include "scene/gui/graph_edit.h" #include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h" #include "scene/gui/popup.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {

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@ -39,9 +39,6 @@
#include "scene/gui/spin_box.h" #include "scene/gui/spin_box.h"
#include "scene/gui/texture_button.h" #include "scene/gui/texture_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationTrackEditor; class AnimationTrackEditor;
class AnimationPlayerEditorPlugin; class AnimationPlayerEditorPlugin;

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@ -38,9 +38,6 @@
#include "scene/gui/button.h" #include "scene/gui/button.h"
#include "scene/gui/popup.h" #include "scene/gui/popup.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationTreePlayerEditor : public Control { class AnimationTreePlayerEditor : public Control {

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@ -35,10 +35,6 @@
#include "editor/editor_plugin.h" #include "editor/editor_plugin.h"
#include "scene/3d/camera.h" #include "scene/3d/camera.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CameraEditor : public Control { class CameraEditor : public Control {
GDCLASS(CameraEditor, Control); GDCLASS(CameraEditor, Control);

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@ -39,9 +39,6 @@
#include "scene/gui/label.h" #include "scene/gui/label.h"
#include "scene/gui/panel_container.h" #include "scene/gui/panel_container.h"
#include "scene/gui/spin_box.h" #include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditorViewport; class CanvasItemEditorViewport;

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@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h" #include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/collision_polygon_2d.h" #include "scene/2d/collision_polygon_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CollisionPolygon2DEditor : public AbstractPolygon2DEditor { class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor); GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);

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@ -38,10 +38,6 @@
#include "scene/3d/mesh_instance.h" #include "scene/3d/mesh_instance.h"
#include "scene/gui/tool_button.h" #include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor; class CanvasItemEditor;
class Polygon3DEditor : public HBoxContainer { class Polygon3DEditor : public HBoxContainer {

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@ -39,10 +39,6 @@
#include "scene/gui/option_button.h" #include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h" #include "scene/gui/popup_menu.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ItemListPlugin : public Object { class ItemListPlugin : public Object {
GDCLASS(ItemListPlugin, Object); GDCLASS(ItemListPlugin, Object);

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@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h" #include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/light_occluder_2d.h" #include "scene/2d/light_occluder_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class LightOccluder2DEditor : public AbstractPolygon2DEditor { class LightOccluder2DEditor : public AbstractPolygon2DEditor {
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor); GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);

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@ -36,10 +36,6 @@
#include "scene/3d/multimesh_instance.h" #include "scene/3d/multimesh_instance.h"
#include "scene/gui/spin_box.h" #include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MultiMeshEditor : public Control { class MultiMeshEditor : public Control {
GDCLASS(MultiMeshEditor, Control); GDCLASS(MultiMeshEditor, Control);

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@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h" #include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/navigation_polygon.h" #include "scene/2d/navigation_polygon.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class NavigationPolygonEditor : public AbstractPolygon2DEditor { class NavigationPolygonEditor : public AbstractPolygon2DEditor {
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor); GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);

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@ -36,10 +36,6 @@
#include "scene/3d/particles.h" #include "scene/3d/particles.h"
#include "scene/gui/spin_box.h" #include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ParticlesEditorBase : public Control { class ParticlesEditorBase : public Control {
GDCLASS(ParticlesEditorBase, Control); GDCLASS(ParticlesEditorBase, Control);

View file

@ -36,9 +36,6 @@
#include "scene/2d/path_2d.h" #include "scene/2d/path_2d.h"
#include "scene/gui/tool_button.h" #include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor; class CanvasItemEditor;
class Path2DEditor : public HBoxContainer { class Path2DEditor : public HBoxContainer {

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@ -33,9 +33,7 @@
#include "editor/plugins/abstract_polygon_2d_editor.h" #include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/gui/scroll_container.h" #include "scene/gui/scroll_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Polygon2DEditor : public AbstractPolygon2DEditor { class Polygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor); GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);

View file

@ -37,9 +37,6 @@
#include "scene/3d/light.h" #include "scene/3d/light.h"
#include "scene/3d/visual_instance.h" #include "scene/3d/visual_instance.h"
#include "scene/gui/panel_container.h" #include "scene/gui/panel_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Camera; class Camera;
class SpatialEditor; class SpatialEditor;

View file

@ -41,10 +41,6 @@
#include "scene/gui/menu_button.h" #include "scene/gui/menu_button.h"
#include "scene/gui/tool_button.h" #include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class TileMapEditor : public VBoxContainer { class TileMapEditor : public VBoxContainer {
GDCLASS(TileMapEditor, VBoxContainer); GDCLASS(TileMapEditor, VBoxContainer);

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@ -46,10 +46,6 @@
#include "scene/gui/texture_rect.h" #include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class PropertyValueEvaluator; class PropertyValueEvaluator;
class CreateDialog; class CreateDialog;
class PropertySelector; class PropertySelector;

View file

@ -37,9 +37,7 @@
#include "scene/gui/button.h" #include "scene/gui/button.h"
#include "scene/gui/dialogs.h" #include "scene/gui/dialogs.h"
#include "scene/gui/tree.h" #include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class SceneTreeEditor : public Control { class SceneTreeEditor : public Control {
GDCLASS(SceneTreeEditor, Control); GDCLASS(SceneTreeEditor, Control);

View file

@ -31,10 +31,6 @@
#ifndef MAIN_H #ifndef MAIN_H
#define MAIN_H #define MAIN_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/error_list.h" #include "core/error_list.h"
#include "core/os/thread.h" #include "core/os/thread.h"
#include "core/typedefs.h" #include "core/typedefs.h"

View file

@ -33,9 +33,6 @@
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestGUI { namespace TestGUI {
MainLoop *test(); MainLoop *test();

View file

@ -31,10 +31,6 @@
#ifndef TEST_PHYSICS_H #ifndef TEST_PHYSICS_H
#define TEST_PHYSICS_H #define TEST_PHYSICS_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
namespace TestPhysics { namespace TestPhysics {

View file

@ -31,10 +31,6 @@
#ifndef TEST_RENDER_H #ifndef TEST_RENDER_H
#define TEST_RENDER_H #define TEST_RENDER_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
namespace TestRender { namespace TestRender {

View file

@ -35,9 +35,6 @@
#include "editor/editor_plugin.h" #include "editor/editor_plugin.h"
#include "editor/pane_drag.h" #include "editor/pane_drag.h"
#include "grid_map.h" #include "grid_map.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class SpatialEditorPlugin; class SpatialEditorPlugin;

View file

@ -33,9 +33,6 @@
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderHDR : public ImageFormatLoader { class ImageLoaderHDR : public ImageFormatLoader {
public: public:

View file

@ -33,9 +33,6 @@
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderJPG : public ImageFormatLoader { class ImageLoaderJPG : public ImageFormatLoader {
public: public:

View file

@ -33,9 +33,6 @@
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderTinyEXR : public ImageFormatLoader { class ImageLoaderTinyEXR : public ImageFormatLoader {
public: public:

View file

@ -33,9 +33,6 @@
#include "core/io/image_loader.h" #include "core/io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderWEBP : public ImageFormatLoader { class ImageLoaderWEBP : public ImageFormatLoader {
public: public:

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@ -31,10 +31,6 @@
#ifndef THREAD_POSIX_H #ifndef THREAD_POSIX_H
#define THREAD_POSIX_H #define THREAD_POSIX_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/os/thread.h" #include "core/os/thread.h"
#include <jni.h> #include <jni.h>
#include <pthread.h> #include <pthread.h>

View file

@ -41,9 +41,6 @@
#include "core/os/dir_access.h" #include "core/os/dir_access.h"
#include "drivers/unix/dir_access_unix.h" #include "drivers/unix/dir_access_unix.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class DirAccessOSX : public DirAccessUnix { class DirAccessOSX : public DirAccessUnix {
protected: protected:
virtual String fix_unicode_name(const char *p_name) const; virtual String fix_unicode_name(const char *p_name) const;

View file

@ -51,9 +51,6 @@
#include <CoreVideo/CoreVideo.h> #include <CoreVideo/CoreVideo.h>
#undef CursorShape #undef CursorShape
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_OSX : public OS_Unix { class OS_OSX : public OS_Unix {
public: public:

View file

@ -47,9 +47,6 @@
#include "servers/visual_server.h" #include "servers/visual_server.h"
#undef CursorShape #undef CursorShape
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_Server : public OS_Unix { class OS_Server : public OS_Unix {

View file

@ -50,9 +50,6 @@
#include <stdio.h> #include <stdio.h>
#include <windows.h> #include <windows.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_UWP : public OS { class OS_UWP : public OS {
public: public:

View file

@ -56,10 +56,6 @@
#include <windows.h> #include <windows.h>
#include <windowsx.h> #include <windowsx.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef struct { typedef struct {
BYTE bWidth; // Width, in pixels, of the image BYTE bWidth; // Width, in pixels, of the image
BYTE bHeight; // Height, in pixels, of the image BYTE bHeight; // Height, in pixels, of the image

View file

@ -31,9 +31,6 @@
#ifndef CONTEXT_GL_X11_H #ifndef CONTEXT_GL_X11_H
#define CONTEXT_GL_X11_H #define CONTEXT_GL_X11_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef X11_ENABLED #ifdef X11_ENABLED
#if defined(OPENGL_ENABLED) #if defined(OPENGL_ENABLED)

View file

@ -31,9 +31,6 @@
#ifndef KEY_MAPPING_X11_H #ifndef KEY_MAPPING_X11_H
#define KEY_MAPPING_X11_H #define KEY_MAPPING_X11_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include <X11/XF86keysym.h> #include <X11/XF86keysym.h>
#include <X11/Xlib.h> #include <X11/Xlib.h>
#define XK_MISCELLANY #define XK_MISCELLANY

View file

@ -77,9 +77,6 @@ typedef struct _xrr_monitor_info {
} xrr_monitor_info; } xrr_monitor_info;
#undef CursorShape #undef CursorShape
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_X11 : public OS_Unix { class OS_X11 : public OS_Unix {

View file

@ -35,10 +35,6 @@
#include "scene/2d/node_2d.h" #include "scene/2d/node_2d.h"
#include "scene/resources/texture.h" #include "scene/resources/texture.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CPUParticles2D : public Node2D { class CPUParticles2D : public Node2D {
private: private:
GDCLASS(CPUParticles2D, Node2D); GDCLASS(CPUParticles2D, Node2D);

View file

@ -35,9 +35,7 @@
#include "scene/3d/spatial_velocity_tracker.h" #include "scene/3d/spatial_velocity_tracker.h"
#include "scene/main/viewport.h" #include "scene/main/viewport.h"
#include "scene/resources/environment.h" #include "scene/resources/environment.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Camera : public Spatial { class Camera : public Spatial {
GDCLASS(Camera, Spatial); GDCLASS(Camera, Spatial);

View file

@ -34,10 +34,6 @@
#include "core/rid.h" #include "core/rid.h"
#include "scene/3d/visual_instance.h" #include "scene/3d/visual_instance.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CPUParticles : public GeometryInstance { class CPUParticles : public GeometryInstance {
private: private:
GDCLASS(CPUParticles, GeometryInstance); GDCLASS(CPUParticles, GeometryInstance);

View file

@ -35,10 +35,6 @@
#include "scene/resources/texture.h" #include "scene/resources/texture.h"
#include "servers/visual_server.h" #include "servers/visual_server.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Light : public VisualInstance { class Light : public VisualInstance {
GDCLASS(Light, VisualInstance); GDCLASS(Light, VisualInstance);

View file

@ -34,9 +34,6 @@
#include "scene/3d/visual_instance.h" #include "scene/3d/visual_instance.h"
#include "scene/resources/mesh.h" #include "scene/resources/mesh.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MeshInstance : public GeometryInstance { class MeshInstance : public GeometryInstance {
GDCLASS(MeshInstance, GeometryInstance); GDCLASS(MeshInstance, GeometryInstance);

View file

@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h" #include "scene/3d/visual_instance.h"
#include "scene/resources/multimesh.h" #include "scene/resources/multimesh.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MultiMeshInstance : public GeometryInstance { class MultiMeshInstance : public GeometryInstance {
GDCLASS(MultiMeshInstance, GeometryInstance); GDCLASS(MultiMeshInstance, GeometryInstance);

View file

@ -35,10 +35,6 @@
#include "scene/3d/visual_instance.h" #include "scene/3d/visual_instance.h"
#include "scene/resources/material.h" #include "scene/resources/material.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Particles : public GeometryInstance { class Particles : public GeometryInstance {
private: private:
GDCLASS(Particles, GeometryInstance); GDCLASS(Particles, GeometryInstance);

View file

@ -32,9 +32,6 @@
#define PORTAL_H #define PORTAL_H
#include "scene/3d/visual_instance.h" #include "scene/3d/visual_instance.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/* Portal Logic: /* Portal Logic:
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect, If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,

View file

@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h" #include "scene/3d/visual_instance.h"
#include "scene/resources/room.h" #include "scene/resources/room.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/* RoomInstance Logic: /* RoomInstance Logic:
a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside) a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
b) Instances that don't belong to any room are considered to belong to the root room (RID empty) b) Instances that don't belong to any room are considered to belong to the root room (RID empty)

View file

@ -34,10 +34,6 @@
#include "core/rid.h" #include "core/rid.h"
#include "scene/3d/spatial.h" #include "scene/3d/spatial.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifndef _3D_DISABLED #ifndef _3D_DISABLED
typedef int BoneId; typedef int BoneId;

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