Merge pull request #17947 from karroffel/animation-scale-rotation-order-fix

fix bone scale/rotation in AnimationPlayers
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Rémi Verschelde 2018-04-03 21:36:49 +02:00 committed by GitHub
commit 6a9622aaa2
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2 changed files with 2 additions and 2 deletions

View file

@ -590,8 +590,8 @@ void AnimationPlayer::_animation_update_transforms() {
Transform t;
t.origin = nc->loc_accum;
t.basis = nc->rot_accum;
t.basis.scale(nc->scale_accum);
t.basis.rotate(nc->rot_accum.get_euler());
if (nc->skeleton && nc->bone_idx >= 0) {

View file

@ -895,13 +895,13 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
}
Transform xform;
xform.basis = t.rot;
xform.origin = t.loc;
t.scale.x += 1.0;
t.scale.y += 1.0;
t.scale.z += 1.0;
xform.basis.scale(t.scale);
xform.basis.rotate(t.rot.get_euler());
if (t.bone_idx >= 0) {
if (t.skeleton)