diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 04e7d5cc1070..2cf488ade4a0 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -590,8 +590,8 @@ void AnimationPlayer::_animation_update_transforms() { Transform t; t.origin = nc->loc_accum; - t.basis = nc->rot_accum; t.basis.scale(nc->scale_accum); + t.basis.rotate(nc->rot_accum.get_euler()); if (nc->skeleton && nc->bone_idx >= 0) { diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 89f0e43a86eb..e811b7a7b3a1 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -895,13 +895,13 @@ void AnimationTreePlayer::_process_animation(float p_delta) { } Transform xform; - xform.basis = t.rot; xform.origin = t.loc; t.scale.x += 1.0; t.scale.y += 1.0; t.scale.z += 1.0; xform.basis.scale(t.scale); + xform.basis.rotate(t.rot.get_euler()); if (t.bone_idx >= 0) { if (t.skeleton)