C#: Do not use DocCache when generating glue code

This commit is contained in:
RedworkDE 2023-04-20 14:02:47 +02:00
parent db13026370
commit 692ad70fd7
3 changed files with 4 additions and 4 deletions

View file

@ -2240,7 +2240,7 @@ void EditorHelp::_gen_doc_thread(void *p_udata) {
static bool doc_gen_use_threads = true;
void EditorHelp::generate_doc() {
void EditorHelp::generate_doc(bool p_use_cache) {
if (doc_gen_use_threads) {
// In case not the first attempt.
_wait_for_thread();
@ -2256,7 +2256,7 @@ void EditorHelp::generate_doc() {
doc = memnew(DocTools);
}
if (first_attempt && FileAccess::exists(get_cache_full_path())) {
if (p_use_cache && first_attempt && FileAccess::exists(get_cache_full_path())) {
if (doc_gen_use_threads) {
thread.start(_load_doc_thread, nullptr);
} else {

View file

@ -204,7 +204,7 @@ protected:
static void _bind_methods();
public:
static void generate_doc();
static void generate_doc(bool p_use_cache = true);
static DocTools *get_doc_data();
static void cleanup_doc();
static String get_cache_full_path();

View file

@ -3894,7 +3894,7 @@ void BindingsGenerator::_log(const char *p_format, ...) {
void BindingsGenerator::_initialize() {
initialized = false;
EditorHelp::generate_doc();
EditorHelp::generate_doc(false);
enum_types.clear();