Rename Vector2/3/4I.Min/Max to MinValue/MaxValue

More consistent with the `Mathf` constants they reference
This commit is contained in:
A Thousand Ships 2023-11-09 14:14:14 +01:00
parent d1381bbca2
commit 668761fa8e
3 changed files with 12 additions and 12 deletions

View file

@ -182,8 +182,8 @@ namespace Godot
}
// Constants
private static readonly Vector2I _min = new Vector2I(int.MinValue, int.MinValue);
private static readonly Vector2I _max = new Vector2I(int.MaxValue, int.MaxValue);
private static readonly Vector2I _minValue = new Vector2I(int.MinValue, int.MinValue);
private static readonly Vector2I _maxValue = new Vector2I(int.MaxValue, int.MaxValue);
private static readonly Vector2I _zero = new Vector2I(0, 0);
private static readonly Vector2I _one = new Vector2I(1, 1);
@ -197,12 +197,12 @@ namespace Godot
/// Min vector, a vector with all components equal to <see cref="int.MinValue"/>. Can be used as a negative integer equivalent of <see cref="Vector2.Inf"/>.
/// </summary>
/// <value>Equivalent to <c>new Vector2I(int.MinValue, int.MinValue)</c>.</value>
public static Vector2I Min { get { return _min; } }
public static Vector2I MinValue { get { return _minValue; } }
/// <summary>
/// Max vector, a vector with all components equal to <see cref="int.MaxValue"/>. Can be used as an integer equivalent of <see cref="Vector2.Inf"/>.
/// </summary>
/// <value>Equivalent to <c>new Vector2I(int.MaxValue, int.MaxValue)</c>.</value>
public static Vector2I Max { get { return _max; } }
public static Vector2I MaxValue { get { return _maxValue; } }
/// <summary>
/// Zero vector, a vector with all components set to <c>0</c>.

View file

@ -193,8 +193,8 @@ namespace Godot
}
// Constants
private static readonly Vector3I _min = new Vector3I(int.MinValue, int.MinValue, int.MinValue);
private static readonly Vector3I _max = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue);
private static readonly Vector3I _minValue = new Vector3I(int.MinValue, int.MinValue, int.MinValue);
private static readonly Vector3I _maxValue = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue);
private static readonly Vector3I _zero = new Vector3I(0, 0, 0);
private static readonly Vector3I _one = new Vector3I(1, 1, 1);
@ -210,12 +210,12 @@ namespace Godot
/// Min vector, a vector with all components equal to <see cref="int.MinValue"/>. Can be used as a negative integer equivalent of <see cref="Vector3.Inf"/>.
/// </summary>
/// <value>Equivalent to <c>new Vector3I(int.MinValue, int.MinValue, int.MinValue)</c>.</value>
public static Vector3I Min { get { return _min; } }
public static Vector3I MinValue { get { return _minValue; } }
/// <summary>
/// Max vector, a vector with all components equal to <see cref="int.MaxValue"/>. Can be used as an integer equivalent of <see cref="Vector3.Inf"/>.
/// </summary>
/// <value>Equivalent to <c>new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue)</c>.</value>
public static Vector3I Max { get { return _max; } }
public static Vector3I MaxValue { get { return _maxValue; } }
/// <summary>
/// Zero vector, a vector with all components set to <c>0</c>.

View file

@ -228,8 +228,8 @@ namespace Godot
}
// Constants
private static readonly Vector4I _min = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue);
private static readonly Vector4I _max = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue);
private static readonly Vector4I _minValue = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue);
private static readonly Vector4I _maxValue = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue);
private static readonly Vector4I _zero = new Vector4I(0, 0, 0, 0);
private static readonly Vector4I _one = new Vector4I(1, 1, 1, 1);
@ -238,12 +238,12 @@ namespace Godot
/// Min vector, a vector with all components equal to <see cref="int.MinValue"/>. Can be used as a negative integer equivalent of <see cref="Vector4.Inf"/>.
/// </summary>
/// <value>Equivalent to <c>new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue)</c>.</value>
public static Vector4I Min { get { return _min; } }
public static Vector4I MinValue { get { return _minValue; } }
/// <summary>
/// Max vector, a vector with all components equal to <see cref="int.MaxValue"/>. Can be used as an integer equivalent of <see cref="Vector4.Inf"/>.
/// </summary>
/// <value>Equivalent to <c>new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue)</c>.</value>
public static Vector4I Max { get { return _max; } }
public static Vector4I MaxValue { get { return _maxValue; } }
/// <summary>
/// Zero vector, a vector with all components set to <c>0</c>.