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Rename Vector2/3/4I.Min/Max
to MinValue/MaxValue
More consistent with the `Mathf` constants they reference
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@ -182,8 +182,8 @@ namespace Godot
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}
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// Constants
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private static readonly Vector2I _min = new Vector2I(int.MinValue, int.MinValue);
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private static readonly Vector2I _max = new Vector2I(int.MaxValue, int.MaxValue);
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private static readonly Vector2I _minValue = new Vector2I(int.MinValue, int.MinValue);
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private static readonly Vector2I _maxValue = new Vector2I(int.MaxValue, int.MaxValue);
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private static readonly Vector2I _zero = new Vector2I(0, 0);
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private static readonly Vector2I _one = new Vector2I(1, 1);
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@ -197,12 +197,12 @@ namespace Godot
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/// Min vector, a vector with all components equal to <see cref="int.MinValue"/>. Can be used as a negative integer equivalent of <see cref="Vector2.Inf"/>.
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/// </summary>
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/// <value>Equivalent to <c>new Vector2I(int.MinValue, int.MinValue)</c>.</value>
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public static Vector2I Min { get { return _min; } }
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public static Vector2I MinValue { get { return _minValue; } }
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/// <summary>
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/// Max vector, a vector with all components equal to <see cref="int.MaxValue"/>. Can be used as an integer equivalent of <see cref="Vector2.Inf"/>.
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/// </summary>
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/// <value>Equivalent to <c>new Vector2I(int.MaxValue, int.MaxValue)</c>.</value>
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public static Vector2I Max { get { return _max; } }
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public static Vector2I MaxValue { get { return _maxValue; } }
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/// <summary>
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/// Zero vector, a vector with all components set to <c>0</c>.
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@ -193,8 +193,8 @@ namespace Godot
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}
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// Constants
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private static readonly Vector3I _min = new Vector3I(int.MinValue, int.MinValue, int.MinValue);
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private static readonly Vector3I _max = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue);
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private static readonly Vector3I _minValue = new Vector3I(int.MinValue, int.MinValue, int.MinValue);
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private static readonly Vector3I _maxValue = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue);
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private static readonly Vector3I _zero = new Vector3I(0, 0, 0);
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private static readonly Vector3I _one = new Vector3I(1, 1, 1);
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@ -210,12 +210,12 @@ namespace Godot
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/// Min vector, a vector with all components equal to <see cref="int.MinValue"/>. Can be used as a negative integer equivalent of <see cref="Vector3.Inf"/>.
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/// </summary>
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/// <value>Equivalent to <c>new Vector3I(int.MinValue, int.MinValue, int.MinValue)</c>.</value>
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public static Vector3I Min { get { return _min; } }
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public static Vector3I MinValue { get { return _minValue; } }
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/// <summary>
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/// Max vector, a vector with all components equal to <see cref="int.MaxValue"/>. Can be used as an integer equivalent of <see cref="Vector3.Inf"/>.
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/// </summary>
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/// <value>Equivalent to <c>new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue)</c>.</value>
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public static Vector3I Max { get { return _max; } }
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public static Vector3I MaxValue { get { return _maxValue; } }
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/// <summary>
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/// Zero vector, a vector with all components set to <c>0</c>.
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@ -228,8 +228,8 @@ namespace Godot
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}
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// Constants
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private static readonly Vector4I _min = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue);
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private static readonly Vector4I _max = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue);
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private static readonly Vector4I _minValue = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue);
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private static readonly Vector4I _maxValue = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue);
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private static readonly Vector4I _zero = new Vector4I(0, 0, 0, 0);
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private static readonly Vector4I _one = new Vector4I(1, 1, 1, 1);
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@ -238,12 +238,12 @@ namespace Godot
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/// Min vector, a vector with all components equal to <see cref="int.MinValue"/>. Can be used as a negative integer equivalent of <see cref="Vector4.Inf"/>.
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/// </summary>
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/// <value>Equivalent to <c>new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue)</c>.</value>
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public static Vector4I Min { get { return _min; } }
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public static Vector4I MinValue { get { return _minValue; } }
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/// <summary>
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/// Max vector, a vector with all components equal to <see cref="int.MaxValue"/>. Can be used as an integer equivalent of <see cref="Vector4.Inf"/>.
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/// </summary>
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/// <value>Equivalent to <c>new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue)</c>.</value>
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public static Vector4I Max { get { return _max; } }
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public static Vector4I MaxValue { get { return _maxValue; } }
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/// <summary>
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/// Zero vector, a vector with all components set to <c>0</c>.
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