diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs index 4ee452455e03..215bb4df8ccc 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs @@ -182,8 +182,8 @@ namespace Godot } // Constants - private static readonly Vector2I _min = new Vector2I(int.MinValue, int.MinValue); - private static readonly Vector2I _max = new Vector2I(int.MaxValue, int.MaxValue); + private static readonly Vector2I _minValue = new Vector2I(int.MinValue, int.MinValue); + private static readonly Vector2I _maxValue = new Vector2I(int.MaxValue, int.MaxValue); private static readonly Vector2I _zero = new Vector2I(0, 0); private static readonly Vector2I _one = new Vector2I(1, 1); @@ -197,12 +197,12 @@ namespace Godot /// Min vector, a vector with all components equal to . Can be used as a negative integer equivalent of . /// /// Equivalent to new Vector2I(int.MinValue, int.MinValue). - public static Vector2I Min { get { return _min; } } + public static Vector2I MinValue { get { return _minValue; } } /// /// Max vector, a vector with all components equal to . Can be used as an integer equivalent of . /// /// Equivalent to new Vector2I(int.MaxValue, int.MaxValue). - public static Vector2I Max { get { return _max; } } + public static Vector2I MaxValue { get { return _maxValue; } } /// /// Zero vector, a vector with all components set to 0. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs index db8ceb30e9d0..fe74ec88844d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs @@ -193,8 +193,8 @@ namespace Godot } // Constants - private static readonly Vector3I _min = new Vector3I(int.MinValue, int.MinValue, int.MinValue); - private static readonly Vector3I _max = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue); + private static readonly Vector3I _minValue = new Vector3I(int.MinValue, int.MinValue, int.MinValue); + private static readonly Vector3I _maxValue = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue); private static readonly Vector3I _zero = new Vector3I(0, 0, 0); private static readonly Vector3I _one = new Vector3I(1, 1, 1); @@ -210,12 +210,12 @@ namespace Godot /// Min vector, a vector with all components equal to . Can be used as a negative integer equivalent of . /// /// Equivalent to new Vector3I(int.MinValue, int.MinValue, int.MinValue). - public static Vector3I Min { get { return _min; } } + public static Vector3I MinValue { get { return _minValue; } } /// /// Max vector, a vector with all components equal to . Can be used as an integer equivalent of . /// /// Equivalent to new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue). - public static Vector3I Max { get { return _max; } } + public static Vector3I MaxValue { get { return _maxValue; } } /// /// Zero vector, a vector with all components set to 0. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs index e75e996b04dd..a0a439352352 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs @@ -228,8 +228,8 @@ namespace Godot } // Constants - private static readonly Vector4I _min = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue); - private static readonly Vector4I _max = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue); + private static readonly Vector4I _minValue = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue); + private static readonly Vector4I _maxValue = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue); private static readonly Vector4I _zero = new Vector4I(0, 0, 0, 0); private static readonly Vector4I _one = new Vector4I(1, 1, 1, 1); @@ -238,12 +238,12 @@ namespace Godot /// Min vector, a vector with all components equal to . Can be used as a negative integer equivalent of . /// /// Equivalent to new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue). - public static Vector4I Min { get { return _min; } } + public static Vector4I MinValue { get { return _minValue; } } /// /// Max vector, a vector with all components equal to . Can be used as an integer equivalent of . /// /// Equivalent to new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue). - public static Vector4I Max { get { return _max; } } + public static Vector4I MaxValue { get { return _maxValue; } } /// /// Zero vector, a vector with all components set to 0.