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Make draw command labels thread safe
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@ -8462,14 +8462,17 @@ void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
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}
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}
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void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
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void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
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_THREAD_SAFE_METHOD_
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context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
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context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
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}
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}
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void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
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void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
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_THREAD_SAFE_METHOD_
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context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
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context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
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}
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}
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void RenderingDeviceVulkan::draw_command_end_label() {
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void RenderingDeviceVulkan::draw_command_end_label() {
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_THREAD_SAFE_METHOD_
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context->command_end_label(frames[frame].draw_command_buffer);
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context->command_end_label(frames[frame].draw_command_buffer);
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}
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}
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