Make draw command labels thread safe

This commit is contained in:
sakrel 2023-02-10 21:27:31 +01:00
parent ed85a2c8ce
commit 089dbecef4

View file

@ -8462,14 +8462,17 @@ void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
}
void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
_THREAD_SAFE_METHOD_
context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
}
void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
_THREAD_SAFE_METHOD_
context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
}
void RenderingDeviceVulkan::draw_command_end_label() {
_THREAD_SAFE_METHOD_
context->command_end_label(frames[frame].draw_command_buffer);
}