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Add a description to ORMMaterial3D and StandardMaterial3D
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ORMMaterial3D" inherits="BaseMaterial3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Physically based rendering (PBR) material that can be applied to 3D objects, can use an ORM texture.
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</brief_description>
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<description>
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ORMMaterial3D's properties are inherited from [BaseMaterial3D]. Unlike [StandardMaterial3D], ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.
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</description>
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<tutorials>
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<link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
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</tutorials>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="StandardMaterial3D" inherits="BaseMaterial3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Physically based rendering (PBR) material that can be applied to 3D objects.
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</brief_description>
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<description>
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StandardMaterial3D's properties are inherited from [BaseMaterial3D].
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</description>
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<tutorials>
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<link title="Standard Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
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<link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
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</tutorials>
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</class>
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