diff --git a/doc/classes/ORMMaterial3D.xml b/doc/classes/ORMMaterial3D.xml
index 69d238ceff7c..656594a3c3c3 100644
--- a/doc/classes/ORMMaterial3D.xml
+++ b/doc/classes/ORMMaterial3D.xml
@@ -1,9 +1,12 @@
+ Physically based rendering (PBR) material that can be applied to 3D objects, can use an ORM texture.
+ ORMMaterial3D's properties are inherited from [BaseMaterial3D]. Unlike [StandardMaterial3D], ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.
+ $DOCS_URL/tutorials/3d/standard_material_3d.html
diff --git a/doc/classes/StandardMaterial3D.xml b/doc/classes/StandardMaterial3D.xml
index 2305a9d325f7..bd6e5cdfa21c 100644
--- a/doc/classes/StandardMaterial3D.xml
+++ b/doc/classes/StandardMaterial3D.xml
@@ -1,10 +1,12 @@
+ Physically based rendering (PBR) material that can be applied to 3D objects.
+ StandardMaterial3D's properties are inherited from [BaseMaterial3D].
- $DOCS_URL/tutorials/3d/standard_material_3d.html
+ $DOCS_URL/tutorials/3d/standard_material_3d.html