godot/modules/svg/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_svg = env_modules.Clone()
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# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/thorvg/"
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thirdparty_sources = [
"src/lib/tvgBezier.cpp",
"src/lib/tvgCanvas.cpp",
"src/lib/tvgFill.cpp",
"src/lib/tvgGlCanvas.cpp",
"src/lib/tvgInitializer.cpp",
"src/lib/tvgLinearGradient.cpp",
"src/lib/tvgLoader.cpp",
"src/lib/tvgLzw.cpp",
"src/lib/tvgPaint.cpp",
"src/lib/tvgPicture.cpp",
"src/lib/tvgRadialGradient.cpp",
"src/lib/tvgRender.cpp",
"src/lib/tvgSaver.cpp",
"src/lib/tvgScene.cpp",
"src/lib/tvgShape.cpp",
"src/lib/tvgSwCanvas.cpp",
"src/lib/tvgTaskScheduler.cpp",
"src/loaders/raw/tvgRawLoader.cpp",
"src/loaders/svg/tvgXmlParser.cpp",
"src/loaders/svg/tvgSvgUtil.cpp",
"src/loaders/svg/tvgSvgSceneBuilder.cpp",
"src/loaders/svg/tvgSvgPath.cpp",
"src/loaders/svg/tvgSvgLoader.cpp",
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"src/loaders/svg/tvgSvgCssStyle.cpp",
"src/loaders/tvg/tvgTvgBinInterpreter.cpp",
"src/loaders/tvg/tvgTvgLoader.cpp",
"src/loaders/jpg/tvgJpgLoader.cpp",
"src/loaders/jpg/tvgJpgd.cpp",
"src/loaders/external_png/tvgPngLoader.cpp",
"src/lib/sw_engine/tvgSwFill.cpp",
"src/lib/sw_engine/tvgSwImage.cpp",
"src/lib/sw_engine/tvgSwMath.cpp",
"src/lib/sw_engine/tvgSwMemPool.cpp",
"src/lib/sw_engine/tvgSwRaster.cpp",
"src/lib/sw_engine/tvgSwRenderer.cpp",
"src/lib/sw_engine/tvgSwRle.cpp",
"src/lib/sw_engine/tvgSwShape.cpp",
"src/lib/sw_engine/tvgSwStroke.cpp",
"src/savers/tvg/tvgTvgSaver.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Prepend(CPPPATH=[thirdparty_dir + "inc"])
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env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.Prepend(
CPPPATH=[
thirdparty_dir + "src/lib",
thirdparty_dir + "src/lib/sw_engine",
thirdparty_dir + "src/loaders/raw",
thirdparty_dir + "src/loaders/svg",
thirdparty_dir + "src/loaders/jpg",
thirdparty_dir + "src/loaders/png",
thirdparty_dir + "src/loaders/tvg",
thirdparty_dir + "src/savers/tvg",
]
)
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_svg.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)