godot/modules/openxr/editor/openxr_action_editor.cpp

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/**************************************************************************/
/* openxr_action_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "openxr_action_editor.h"
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#include "editor/editor_string_names.h"
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void OpenXRActionEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_do_set_name", "name"), &OpenXRActionEditor::_do_set_name);
ClassDB::bind_method(D_METHOD("_do_set_localized_name", "name"), &OpenXRActionEditor::_do_set_localized_name);
ClassDB::bind_method(D_METHOD("_do_set_action_type", "type"), &OpenXRActionEditor::_do_set_action_type);
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ADD_SIGNAL(MethodInfo("remove", PropertyInfo(Variant::OBJECT, "action_editor")));
}
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void OpenXRActionEditor::_theme_changed() {
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rem_action->set_icon(get_theme_icon(SNAME("Remove"), EditorStringName(EditorIcons)));
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}
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void OpenXRActionEditor::_notification(int p_what) {
switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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_theme_changed();
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} break;
}
}
void OpenXRActionEditor::_on_action_name_changed(const String p_new_text) {
if (action->get_name() != p_new_text) {
undo_redo->create_action(TTR("Rename Action"));
undo_redo->add_do_method(this, "_do_set_name", p_new_text);
undo_redo->add_undo_method(this, "_do_set_name", action->get_name());
undo_redo->commit_action(false);
// If our localized name matches our action name, set this too
if (action->get_name() == action->get_localized_name()) {
undo_redo->create_action(TTR("Rename Actions Localized name"));
undo_redo->add_do_method(this, "_do_set_localized_name", p_new_text);
undo_redo->add_undo_method(this, "_do_set_localized_name", action->get_localized_name());
undo_redo->commit_action(false);
action->set_localized_name(p_new_text);
action_localized_name->set_text(p_new_text);
}
action->set_name(p_new_text);
action->set_edited(true);
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}
}
void OpenXRActionEditor::_do_set_name(const String p_new_text) {
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action->set_name(p_new_text);
action->set_edited(true);
action_name->set_text(p_new_text);
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}
void OpenXRActionEditor::_on_action_localized_name_changed(const String p_new_text) {
if (action->get_localized_name() != p_new_text) {
undo_redo->create_action(TTR("Rename Actions Localized name"));
undo_redo->add_do_method(this, "_do_set_localized_name", p_new_text);
undo_redo->add_undo_method(this, "_do_set_localized_name", action->get_localized_name());
undo_redo->commit_action(false);
action->set_localized_name(p_new_text);
action->set_edited(true);
}
}
void OpenXRActionEditor::_do_set_localized_name(const String p_new_text) {
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action->set_localized_name(p_new_text);
action->set_edited(true);
action_localized_name->set_text(p_new_text);
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}
void OpenXRActionEditor::_on_item_selected(int p_idx) {
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ERR_FAIL_INDEX(p_idx, OpenXRAction::OPENXR_ACTION_MAX);
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OpenXRAction::ActionType action_type = OpenXRAction::ActionType(p_idx);
if (action->get_action_type() != action_type) {
undo_redo->create_action(TTR("Change Action Type"));
undo_redo->add_do_method(this, "_do_set_action_type", action_type);
undo_redo->add_undo_method(this, "_do_set_action_type", action->get_action_type());
undo_redo->commit_action(false);
action->set_action_type(action_type);
action->set_edited(true);
}
}
void OpenXRActionEditor::_do_set_action_type(OpenXRAction::ActionType p_action_type) {
action->set_action_type(p_action_type);
action->set_edited(true);
action_type_button->select(int(action->get_action_type()));
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}
void OpenXRActionEditor::_on_remove_action() {
emit_signal("remove", this);
}
OpenXRActionEditor::OpenXRActionEditor(Ref<OpenXRAction> p_action) {
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undo_redo = EditorUndoRedoManager::get_singleton();
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action = p_action;
set_h_size_flags(Control::SIZE_EXPAND_FILL);
action_name = memnew(LineEdit);
action_name->set_text(action->get_name());
action_name->set_custom_minimum_size(Size2(150.0, 0.0));
action_name->connect(SceneStringName(text_changed), callable_mp(this, &OpenXRActionEditor::_on_action_name_changed));
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add_child(action_name);
action_localized_name = memnew(LineEdit);
action_localized_name->set_text(action->get_localized_name());
action_localized_name->set_custom_minimum_size(Size2(150.0, 0.0));
action_localized_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
action_localized_name->connect(SceneStringName(text_changed), callable_mp(this, &OpenXRActionEditor::_on_action_localized_name_changed));
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add_child(action_localized_name);
action_type_button = memnew(OptionButton);
action_type_button->add_item("Bool", OpenXRAction::OPENXR_ACTION_BOOL);
action_type_button->add_item("Float", OpenXRAction::OPENXR_ACTION_FLOAT);
action_type_button->add_item("Vector2", OpenXRAction::OPENXR_ACTION_VECTOR2);
action_type_button->add_item("Pose", OpenXRAction::OPENXR_ACTION_POSE);
action_type_button->add_item("Haptic", OpenXRAction::OPENXR_ACTION_HAPTIC);
action_type_button->select(int(action->get_action_type()));
action_type_button->set_custom_minimum_size(Size2(100.0, 0.0));
action_type_button->connect(SceneStringName(item_selected), callable_mp(this, &OpenXRActionEditor::_on_item_selected));
add_child(action_type_button);
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// maybe add dropdown to edit our toplevel paths, or do we deduce them from our suggested bindings?
rem_action = memnew(Button);
rem_action->set_tooltip_text(TTR("Remove action"));
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rem_action->connect(SceneStringName(pressed), callable_mp(this, &OpenXRActionEditor::_on_remove_action));
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rem_action->set_flat(true);
add_child(rem_action);
}