godot/modules/fbx/register_types.cpp

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/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_types.h"
#include "fbx_document.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scene_importer_fbx2gltf.h"
#include "editor/editor_scene_importer_ufbx.h"
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
static void _editor_init() {
Ref<EditorSceneFormatImporterUFBX> import_fbx;
import_fbx.instantiate();
ResourceImporterScene::add_scene_importer(import_fbx);
bool fbx2gltf_enabled = GLOBAL_GET("filesystem/import/fbx2gltf/enabled");
if (fbx2gltf_enabled) {
Ref<EditorSceneFormatImporterFBX2GLTF> importer;
importer.instantiate();
ResourceImporterScene::add_scene_importer(importer);
}
}
#endif // TOOLS_ENABLED
void initialize_fbx_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
GDREGISTER_CLASS(FBXDocument);
GDREGISTER_CLASS(FBXState);
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
// Editor-specific API.
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
GDREGISTER_CLASS(EditorSceneFormatImporterUFBX);
GLOBAL_DEF_RST_BASIC("filesystem/import/fbx2gltf/enabled", true);
GDREGISTER_CLASS(EditorSceneFormatImporterFBX2GLTF);
GLOBAL_DEF_RST("filesystem/import/fbx2gltf/enabled.android", false);
GLOBAL_DEF_RST("filesystem/import/fbx2gltf/enabled.web", false);
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);
}
#endif // TOOLS_ENABLED
}
void uninitialize_fbx_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
// TODO: 20240118 // fire
// FBXDocument::unregister_all_gltf_document_extensions();
}