/**************************************************************************/ /* register_types.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "register_types.h" #include "fbx_document.h" #ifdef TOOLS_ENABLED #include "editor/editor_scene_importer_fbx2gltf.h" #include "editor/editor_scene_importer_ufbx.h" #include "core/config/project_settings.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" static void _editor_init() { Ref import_fbx; import_fbx.instantiate(); ResourceImporterScene::add_scene_importer(import_fbx); bool fbx2gltf_enabled = GLOBAL_GET("filesystem/import/fbx2gltf/enabled"); if (fbx2gltf_enabled) { Ref importer; importer.instantiate(); ResourceImporterScene::add_scene_importer(importer); } } #endif // TOOLS_ENABLED void initialize_fbx_module(ModuleInitializationLevel p_level) { if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) { GDREGISTER_CLASS(FBXDocument); GDREGISTER_CLASS(FBXState); } #ifdef TOOLS_ENABLED if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) { // Editor-specific API. ClassDB::APIType prev_api = ClassDB::get_current_api(); ClassDB::set_current_api(ClassDB::API_EDITOR); GDREGISTER_CLASS(EditorSceneFormatImporterUFBX); GLOBAL_DEF_RST_BASIC("filesystem/import/fbx2gltf/enabled", true); GDREGISTER_CLASS(EditorSceneFormatImporterFBX2GLTF); GLOBAL_DEF_RST("filesystem/import/fbx2gltf/enabled.android", false); GLOBAL_DEF_RST("filesystem/import/fbx2gltf/enabled.web", false); ClassDB::set_current_api(prev_api); EditorNode::add_init_callback(_editor_init); } #endif // TOOLS_ENABLED } void uninitialize_fbx_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } // TODO: 20240118 // fire // FBXDocument::unregister_all_gltf_document_extensions(); }