godot/tests/test_main.cpp

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/*************************************************************************/
/* test_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_main.h"
#include "core/list.h"
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#include "test_astar.h"
#include "test_basis.h"
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#include "test_class_db.h"
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#include "test_color.h"
#include "test_expression.h"
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#include "test_gradient.h"
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#include "test_gui.h"
#include "test_math.h"
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#include "test_oa_hash_map.h"
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#include "test_ordered_hash_map.h"
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#include "test_physics_2d.h"
#include "test_physics_3d.h"
#include "test_render.h"
#include "test_shader_lang.h"
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#include "test_string.h"
#include "test_validate_testing.h"
#include "test_variant.h"
#include "modules/modules_tests.gen.h"
#include "tests/test_macros.h"
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int test_main(int argc, char *argv[]) {
bool run_tests = true;
// Convert arguments to Godot's command-line.
List<String> args;
for (int i = 0; i < argc; i++) {
args.push_back(String::utf8(argv[i]));
}
OS::get_singleton()->set_cmdline("", args);
// Run custom test tools.
if (test_commands) {
for (Map<String, TestFunc>::Element *E = test_commands->front(); E; E = E->next()) {
if (args.find(E->key())) {
const TestFunc &test_func = E->get();
test_func();
run_tests = false;
break;
}
}
if (!run_tests) {
delete test_commands;
return 0;
}
}
// Doctest runner.
doctest::Context test_context;
List<String> test_args;
// Clean arguments of "--test" from the args.
for (int x = 0; x < argc; x++) {
if (strncmp(argv[x], "--test", 6) != 0) {
test_args.push_back(String(argv[x]));
}
}
// Convert Godot command line arguments back to standard arguments.
char **doctest_args = new char *[test_args.size()];
for (int x = 0; x < test_args.size(); x++) {
// Operation to convert Godot string to non wchar string.
CharString cs = test_args[x].utf8();
const char *str = cs.get_data();
// Allocate the string copy.
doctest_args[x] = new char[strlen(str) + 1];
// Copy this into memory.
memcpy(doctest_args[x], str, strlen(str) + 1);
}
test_context.applyCommandLine(test_args.size(), doctest_args);
test_context.setOption("order-by", "name");
test_context.setOption("abort-after", 5);
test_context.setOption("no-breaks", true);
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for (int x = 0; x < test_args.size(); x++) {
delete[] doctest_args[x];
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}
delete[] doctest_args;
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return test_context.run();
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}