mirror of
https://github.com/godotengine/godot
synced 2024-09-05 07:39:34 +00:00
Cleanup obsolete tests from displaying in help
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parent
157958c77c
commit
63720648e8
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@ -262,25 +262,20 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" -h, --help Display this help message.\n");
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OS::get_singleton()->print(" --version Display the version string.\n");
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OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
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OS::get_singleton()->print(
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" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
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OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Run options:\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
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OS::get_singleton()->print(
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" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
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OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
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#endif
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OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
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OS::get_singleton()->print(
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" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
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OS::get_singleton()->print(
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" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
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OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
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OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
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OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
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OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
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OS::get_singleton()->print(
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" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
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OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
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OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
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OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
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@ -321,12 +316,9 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
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OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
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OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
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OS::get_singleton()->print(
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" --no-window Disable window creation (Windows only). Useful together with --script.\n");
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OS::get_singleton()->print(
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" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
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OS::get_singleton()->print(
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" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
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OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
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OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
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OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
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OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
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OS::get_singleton()->print(" --tablet-driver Tablet input driver (");
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for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) {
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@ -340,62 +332,38 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print("Debug options:\n");
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OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
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OS::get_singleton()->print(
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" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
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OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
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OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
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OS::get_singleton()->print(
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" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
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OS::get_singleton()->print(
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" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
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OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
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OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
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#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
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OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
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OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
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#endif
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OS::get_singleton()->print(
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" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
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OS::get_singleton()->print(
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" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
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OS::get_singleton()->print(
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" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
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OS::get_singleton()->print(
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" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
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OS::get_singleton()->print(
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" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
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OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
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OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
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OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
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OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
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OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
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OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Standalone tools:\n");
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OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
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OS::get_singleton()->print(
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" --check-only Only parse for errors and quit (use with --script).\n");
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OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print(
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" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
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OS::get_singleton()->print(
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" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
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OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
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OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
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OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
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OS::get_singleton()->print(
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" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
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OS::get_singleton()->print(
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" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
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OS::get_singleton()->print(
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" --no-docbase Disallow dumping the base types (used with --doctool).\n");
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OS::get_singleton()->print(
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" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
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OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
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OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
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OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
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OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
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#ifdef DEBUG_METHODS_ENABLED
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OS::get_singleton()->print(
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" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
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OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
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#endif
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#ifdef TESTS_ENABLED
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OS::get_singleton()->print(" --test <test> Run a unit test [");
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const char **test_names = tests_get_names();
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const char *comma = "";
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while (*test_names) {
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OS::get_singleton()->print("%s'%s'", comma, *test_names);
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test_names++;
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comma = ", ";
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}
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OS::get_singleton()->print("].\n");
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OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
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#endif
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OS::get_singleton()->print("\n");
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#endif
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@ -32,8 +32,6 @@
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#include "core/list.h"
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#ifdef DEBUG_ENABLED
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#include "test_astar.h"
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#include "test_basis.h"
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#include "test_class_db.h"
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@ -54,37 +52,12 @@
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#include "thirdparty/doctest/doctest.h"
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const char **tests_get_names() {
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static const char *test_names[] = {
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"*",
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"all",
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"math",
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"basis",
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"physics_2d",
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"physics_3d",
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"render",
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"oa_hash_map",
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"class_db",
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"gui",
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"shaderlang",
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"gd_tokenizer",
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"gd_parser",
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"gd_compiler",
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"gd_bytecode",
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"ordered_hash_map",
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"astar",
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nullptr
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};
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return test_names;
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}
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int test_main(int argc, char *argv[]) {
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// doctest runner for when legacy unit tests are no found
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// Doctest runner.
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doctest::Context test_context;
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List<String> valid_arguments;
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// clean arguments of --test from the args
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// Clean arguments of "--test" from the args.
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int argument_count = 0;
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for (int x = 0; x < argc; x++) {
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if (strncmp(argv[x], "--test", 6) != 0) {
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@ -92,15 +65,14 @@ int test_main(int argc, char *argv[]) {
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argument_count++;
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}
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}
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// convert godot command line arguments back to standard arguments.
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// Convert Godot command line arguments back to standard arguments.
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char **args = new char *[valid_arguments.size()];
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for (int x = 0; x < valid_arguments.size(); x++) {
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// operation to convert godot string to non wchar string
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// Operation to convert Godot string to non wchar string.
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const char *str = valid_arguments[x].utf8().ptr();
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// allocate the string copy
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// Allocate the string copy.
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args[x] = new char[strlen(str) + 1];
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// copy this into memory
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// Copy this into memory.
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std::memcpy(args[x], str, strlen(str) + 1);
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}
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@ -109,22 +81,8 @@ int test_main(int argc, char *argv[]) {
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test_context.setOption("order-by", "name");
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test_context.setOption("abort-after", 5);
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test_context.setOption("no-breaks", true);
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delete[] args;
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return test_context.run();
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}
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#else
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const char **tests_get_names() {
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static const char *test_names[] = {
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nullptr
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};
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return test_names;
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}
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int test_main(int argc, char *argv[]) {
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return 0;
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}
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#endif
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@ -31,11 +31,6 @@
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#ifndef TEST_MAIN_H
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#define TEST_MAIN_H
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#include "core/list.h"
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#include "core/os/main_loop.h"
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#include "core/ustring.h"
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const char **tests_get_names();
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int test_main(int argc, char *argv[]);
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#endif // TEST_MAIN_H
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