godot/scene/gui/view_panner.h

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/**************************************************************************/
/* view_panner.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef VIEW_PANNER_H
#define VIEW_PANNER_H
#include "core/object/ref_counted.h"
class InputEvent;
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class Shortcut;
class ViewPanner : public RefCounted {
GDCLASS(ViewPanner, RefCounted);
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public:
enum ControlScheme {
SCROLL_ZOOMS,
SCROLL_PANS,
};
enum PanAxis {
PAN_AXIS_BOTH,
PAN_AXIS_HORIZONTAL,
PAN_AXIS_VERTICAL,
};
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private:
int scroll_speed = 32;
float scroll_zoom_factor = 1.1;
PanAxis pan_axis = PAN_AXIS_BOTH;
bool is_dragging = false;
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bool pan_key_pressed = false;
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bool force_drag = false;
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bool enable_rmb = false;
bool simple_panning_enabled = false;
Ref<Shortcut> pan_view_shortcut;
Callable pan_callback;
Callable zoom_callback;
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void callback_helper(Callable p_callback, Vector<Variant> p_args);
ControlScheme control_scheme = SCROLL_ZOOMS;
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public:
void set_callbacks(Callable p_pan_callback, Callable p_zoom_callback);
void set_control_scheme(ControlScheme p_scheme);
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void set_enable_rmb(bool p_enable);
void set_pan_shortcut(Ref<Shortcut> p_shortcut);
void set_simple_panning_enabled(bool p_enabled);
void set_scroll_speed(int p_scroll_speed);
void set_scroll_zoom_factor(float p_scroll_zoom_factor);
void set_pan_axis(PanAxis p_pan_axis);
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void setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning);
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bool is_panning() const;
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void set_force_drag(bool p_force);
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bool gui_input(const Ref<InputEvent> &p_ev, Rect2 p_canvas_rect = Rect2());
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void release_pan_key();
ViewPanner();
};
#endif // VIEW_PANNER_H