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metal
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(Metal) Cleanups - turn function static
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2021-03-21 18:10:55 +01:00 |
wayland
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Remove xdg-shell-v6 fom Makefile.common
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2021-07-10 14:44:04 +04:00 |
angle_common.c
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Cleanup
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2020-08-03 15:51:07 +02:00 |
angle_common.h
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Move all EGL functions to egl_common.c file
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2020-01-04 19:22:02 +01:00 |
caca_common.h
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(Caca) Put everything into the struct
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2020-03-07 16:42:12 +01:00 |
ctr_common.h
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Fix ram states to file when core deinit (#12956)
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2021-09-08 18:01:07 +02:00 |
d3d_common.c
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Refactor joypad drivers
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2020-08-30 05:29:32 +02:00 |
d3d_common.h
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Update set keyboard mapping code for input driver
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2019-07-27 02:21:24 +02:00 |
d3d8_common.c
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Move vulkan gpu_list to struct data
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2020-08-03 15:30:46 +02:00 |
d3d8_common.h
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(D3D8/D3D9) Move static global to struct
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2020-03-07 17:04:06 +01:00 |
d3d9_common.c
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Move video driver functions over to gfx/video_driver.c
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2021-09-27 19:37:22 +02:00 |
d3d9_common.h
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(drivers_display) Get rid of video_frame_info argument for
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2020-03-08 19:59:03 +01:00 |
d3d10_common.c
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Get rid of stale PERF_START/PERF_STOP macros in d3d files
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2020-03-07 23:16:25 +01:00 |
d3d10_common.h
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(D3D) Comment out Debug functions
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2021-03-23 21:24:17 +01:00 |
d3d11_common.c
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(D3D11) Look at D3D11 feature level - if we are 11.0 or above,
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2021-09-03 07:51:44 +02:00 |
d3d11_common.h
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(D3D11) Look at D3D11 feature level - if we are 11.0 or above,
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2021-09-03 07:51:44 +02:00 |
d3d12_common.c
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Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390)
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2021-12-22 02:17:17 +01:00 |
d3d12_common.h
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
d3dcompiler_common.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
d3dcompiler_common.h
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Cleanups
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2018-05-12 19:24:04 +02:00 |
dbus_common.c
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Add TODO/FIXME notes
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2020-07-07 03:02:55 +02:00 |
dbus_common.h
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Clean up trailing whitespace
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2017-12-12 00:24:18 -08:00 |
drm_common.c
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[DRM] set the correct video mode
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2021-03-31 13:13:27 +02:00 |
drm_common.h
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[DRM] set the correct video mode
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2021-03-31 13:13:27 +02:00 |
dxgi_common.c
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Move code over from retroarch.c to video_driver.c
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2021-11-05 02:33:22 +01:00 |
dxgi_common.h
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Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390)
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2021-12-22 02:17:17 +01:00 |
egl_common.c
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Create gl_flush
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2021-09-26 22:28:28 +02:00 |
egl_common.h
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(DRM/EGL) Buildfix
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2020-01-06 00:33:28 +01:00 |
fpga_common.h
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(FPGA) Move regOp to struct too
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2020-03-07 17:30:56 +01:00 |
gdi_common.h
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(GDI) Only render framebuffer texture when menu is enabled
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2020-07-09 09:40:13 +02:00 |
gl_common.c
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(gl_common.c) Add HAVE_CONFIG_H
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2021-09-29 17:48:58 +02:00 |
gl_common.h
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Create gl_flush
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2021-09-26 22:28:28 +02:00 |
gl1_common.h
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[VITA] Using a global to prevent erroneous vitaGL re-initializations.
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2020-06-01 11:12:16 +02:00 |
gl2_common.h
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Rename gl_common.h to gl2_common.h and remove some file dependencies
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2021-09-26 17:42:12 +02:00 |
gl3_common.h
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(gl_core/gl3) Rename gl_core internally to gl3
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2021-11-23 08:45:54 +01:00 |
gx2_common.h
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Buildfix
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2018-04-18 07:53:25 +02:00 |
metal_common.h
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improved readability for references to the platform specific metal storage mode option; removed support for btstack since its not compiling and is less relevant for the iOS platform; removed commented out code
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2020-07-19 07:48:07 -10:00 |
metal_common.m
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(Apple/Metal) Combine various Metal files into one
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2021-03-21 18:06:00 +01:00 |
network_common.h
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Cleanups
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2020-07-18 16:54:14 +02:00 |
orbis_common.h
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Clean up white space.
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2019-02-03 16:00:50 -08:00 |
ps2_common.h
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[PS2] Improve Compilation (#13359)
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2021-12-15 19:01:56 +01:00 |
sdl2_common.c
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Add OpenDingux Beta support
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2021-03-25 16:19:42 +00:00 |
sdl2_common.h
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Add OpenDingux Beta support
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2021-03-25 16:19:42 +00:00 |
sixel_common.h
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Cleanups
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2020-07-18 16:54:14 +02:00 |
switch_common.h
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Cleanups
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2020-08-03 16:33:54 +02:00 |
vga_common.h
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(VGA) Move static global variables to struct
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2020-03-07 19:33:03 +01:00 |
vita_common.h
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[VITA] Add support for Vita GLES2 (PIGLET)
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2021-01-06 19:14:30 +01:00 |
vita2d_common.h
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Move defines files over to libretro-common
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2021-05-18 22:15:04 +02:00 |
vksym.h
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Update Vulkan
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2018-05-13 21:35:18 +02:00 |
vulkan_common.c
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Logging cleanups (#13320)
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2021-12-04 14:21:12 +01:00 |
vulkan_common.h
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Silence LGTM static code analysis warnings
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2021-03-24 00:25:47 +01:00 |
win32_common.c
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Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb (#13104)
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2021-10-13 14:56:22 +02:00 |
win32_common.h
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Adding to get_video_output_size 2 parameters for additional info
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2021-10-04 23:53:55 +02:00 |
x11_common.c
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Add workaround to fix keyboard input when using x11+udev (#12981)
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2021-09-13 18:02:40 +02:00 |
x11_common.h
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Get rid of video_info dependency for set_video_mode
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2020-03-06 22:58:12 +01:00 |
xinerama_common.c
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Add TODO/FIXME notes
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2020-07-07 03:02:55 +02:00 |
xinerama_common.h
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Remove trailing blank lines.
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2019-01-17 19:39:38 -08:00 |