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mirror of https://github.com/libretro/RetroArch synced 2024-07-08 12:15:49 +00:00
RetroArch/gfx/common
2021-12-22 02:17:17 +01:00
..
metal (Metal) Cleanups - turn function static 2021-03-21 18:10:55 +01:00
wayland Remove xdg-shell-v6 fom Makefile.common 2021-07-10 14:44:04 +04:00
angle_common.c Cleanup 2020-08-03 15:51:07 +02:00
angle_common.h Move all EGL functions to egl_common.c file 2020-01-04 19:22:02 +01:00
caca_common.h (Caca) Put everything into the struct 2020-03-07 16:42:12 +01:00
ctr_common.h Fix ram states to file when core deinit (#12956) 2021-09-08 18:01:07 +02:00
d3d_common.c Refactor joypad drivers 2020-08-30 05:29:32 +02:00
d3d_common.h Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
d3d8_common.c Move vulkan gpu_list to struct data 2020-08-03 15:30:46 +02:00
d3d8_common.h (D3D8/D3D9) Move static global to struct 2020-03-07 17:04:06 +01:00
d3d9_common.c Move video driver functions over to gfx/video_driver.c 2021-09-27 19:37:22 +02:00
d3d9_common.h (drivers_display) Get rid of video_frame_info argument for 2020-03-08 19:59:03 +01:00
d3d10_common.c Get rid of stale PERF_START/PERF_STOP macros in d3d files 2020-03-07 23:16:25 +01:00
d3d10_common.h (D3D) Comment out Debug functions 2021-03-23 21:24:17 +01:00
d3d11_common.c (D3D11) Look at D3D11 feature level - if we are 11.0 or above, 2021-09-03 07:51:44 +02:00
d3d11_common.h (D3D11) Look at D3D11 feature level - if we are 11.0 or above, 2021-09-03 07:51:44 +02:00
d3d12_common.c Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00
d3d12_common.h Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
d3dcompiler_common.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
d3dcompiler_common.h Cleanups 2018-05-12 19:24:04 +02:00
dbus_common.c Add TODO/FIXME notes 2020-07-07 03:02:55 +02:00
dbus_common.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
drm_common.c [DRM] set the correct video mode 2021-03-31 13:13:27 +02:00
drm_common.h [DRM] set the correct video mode 2021-03-31 13:13:27 +02:00
dxgi_common.c Move code over from retroarch.c to video_driver.c 2021-11-05 02:33:22 +01:00
dxgi_common.h Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00
egl_common.c Create gl_flush 2021-09-26 22:28:28 +02:00
egl_common.h (DRM/EGL) Buildfix 2020-01-06 00:33:28 +01:00
fpga_common.h (FPGA) Move regOp to struct too 2020-03-07 17:30:56 +01:00
gdi_common.h (GDI) Only render framebuffer texture when menu is enabled 2020-07-09 09:40:13 +02:00
gl_common.c (gl_common.c) Add HAVE_CONFIG_H 2021-09-29 17:48:58 +02:00
gl_common.h Create gl_flush 2021-09-26 22:28:28 +02:00
gl1_common.h [VITA] Using a global to prevent erroneous vitaGL re-initializations. 2020-06-01 11:12:16 +02:00
gl2_common.h Rename gl_common.h to gl2_common.h and remove some file dependencies 2021-09-26 17:42:12 +02:00
gl3_common.h (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
gx2_common.h Buildfix 2018-04-18 07:53:25 +02:00
metal_common.h improved readability for references to the platform specific metal storage mode option; removed support for btstack since its not compiling and is less relevant for the iOS platform; removed commented out code 2020-07-19 07:48:07 -10:00
metal_common.m (Apple/Metal) Combine various Metal files into one 2021-03-21 18:06:00 +01:00
network_common.h Cleanups 2020-07-18 16:54:14 +02:00
orbis_common.h Clean up white space. 2019-02-03 16:00:50 -08:00
ps2_common.h [PS2] Improve Compilation (#13359) 2021-12-15 19:01:56 +01:00
sdl2_common.c Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
sdl2_common.h Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
sixel_common.h Cleanups 2020-07-18 16:54:14 +02:00
switch_common.h Cleanups 2020-08-03 16:33:54 +02:00
vga_common.h (VGA) Move static global variables to struct 2020-03-07 19:33:03 +01:00
vita_common.h [VITA] Add support for Vita GLES2 (PIGLET) 2021-01-06 19:14:30 +01:00
vita2d_common.h Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
vksym.h Update Vulkan 2018-05-13 21:35:18 +02:00
vulkan_common.c Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
vulkan_common.h Silence LGTM static code analysis warnings 2021-03-24 00:25:47 +01:00
win32_common.c Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb (#13104) 2021-10-13 14:56:22 +02:00
win32_common.h Adding to get_video_output_size 2 parameters for additional info 2021-10-04 23:53:55 +02:00
x11_common.c Add workaround to fix keyboard input when using x11+udev (#12981) 2021-09-13 18:02:40 +02:00
x11_common.h Get rid of video_info dependency for set_video_mode 2020-03-06 22:58:12 +01:00
xinerama_common.c Add TODO/FIXME notes 2020-07-07 03:02:55 +02:00
xinerama_common.h Remove trailing blank lines. 2019-01-17 19:39:38 -08:00