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RetroArch/gfx
cedorg be05a7e194
Fix buffer overflow. (#13436)
retroarch sometimes crashes at startup when loading asset textures with gl1 driver.

Co-authored-by: cborg <moi@schtroumpf-moi.village>
2021-12-31 18:17:02 +01:00
..
common Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00
display_servers Merge pull request #12795 from sonninnos/video-rate-switch 2021-09-12 16:15:04 +02:00
drivers Fix buffer overflow. (#13436) 2021-12-31 18:17:02 +01:00
drivers_context (Wayland) Use any display for initial metrics (#13417) 2021-12-26 04:53:57 +01:00
drivers_display (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
drivers_font [PS2] Improve Compilation (#13359) 2021-12-15 19:01:56 +01:00
drivers_font_renderer (freetype/stb_unicode/bitmapfont) Prevent texture bleed when rendering text at non-integer scales 2021-04-15 17:24:32 +01:00
drivers_renderchain Move d3d9 headers to gfx/include/d3d9 2021-09-26 12:49:53 +02:00
drivers_shader Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
include Move d3d9 headers to gfx/include/d3d9 2021-09-26 12:49:53 +02:00
video_filters Fix blargg warning + some cleanups 2021-09-30 18:20:29 +02:00
video_layout Prefer using snprintf instead of insecure sprintf 2021-05-18 15:14:08 +02:00
widgets move achievement activation to background thread 2021-11-16 11:33:37 -07:00
font_driver.c Log font rendering backend only once (#13371) 2021-12-17 16:05:32 +01:00
font_driver.h (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
gfx_animation.c Move anim_get_ptr to gfx_animation.c 2021-09-20 20:17:53 +02:00
gfx_animation.h Move anim_get_ptr to gfx_animation.c 2021-09-20 20:17:53 +02:00
gfx_display.c (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
gfx_display.h (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
gfx_thumbnail_path.c Use path_basename_nocompression where we are sure we are not 2021-04-11 17:44:41 +02:00
gfx_thumbnail_path.h Turn function static 2020-10-05 21:54:07 +02:00
gfx_thumbnail.c move gfx_thumb_state to gfx_thumbnail.c 2021-09-30 18:05:00 +02:00
gfx_thumbnail.h Don't call anim_get_ptr inside gfx_thumbnail.c 2021-04-08 01:30:42 +02:00
gfx_widgets.c Netplay Stuff (#13375) 2021-12-19 16:58:01 +01:00
gfx_widgets.h Netplay Stuff (#13375) 2021-12-19 16:58:01 +01:00
video_coord_array.c
video_coord_array.h reorder structs, alignment 2020-08-15 00:35:15 +02:00
video_crt_switch.c (video_crt_switch) Cleanups and potential build fix 2021-11-21 12:08:31 +01:00
video_crt_switch.h Add support for switchres.ini core and directory overrides 2021-06-20 02:31:10 -03:00
video_defines.h Add option for showing the overlay behind the menu (#13360) 2021-12-26 04:56:44 +01:00
video_display_server.h Refresh rate switch addition on startup (#13316) 2021-12-03 17:52:46 +01:00
video_driver.c Add option for showing the overlay behind the menu (#13360) 2021-12-26 04:56:44 +01:00
video_driver.h Add option for showing the overlay behind the menu (#13360) 2021-12-26 04:56:44 +01:00
video_filter.c Add 'Picoscale_256x-320x240' video filter (#12997) 2021-09-15 20:20:56 +02:00
video_filter.h
video_layout.c Revert "Move static functions to top of files" 2020-06-26 18:40:26 +02:00
video_layout.h Reorder structs/alignment 2020-08-25 20:39:06 +02:00
video_shader_parse.c Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
video_shader_parse.h Move code out of retroarch.c 2021-10-29 14:13:16 +02:00
video_thread_wrapper.c Get rid of some getters 2021-11-09 07:06:04 +01:00
video_thread_wrapper.h Backport parts of 73c0760236 2021-11-09 23:12:57 +01:00