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Jesse Talavera-Greenberg aaad220836
Add Xdelta support for softpatching (#14706)
* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* First crack at xdelta softpatching support

- There may be undiscovered edge cases or bugs

* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* First crack at xdelta softpatching support

- There may be undiscovered edge cases or bugs

* Remove trailing commas from the enums I modified

- C89 doesn't allow them

* Remove stray whitespace

* Adjust SIZE macros in xdelta3.h

- Move them outside the XD3_USE_LARGEFILE64 block
- Add more SIZE declarations
- Make SIZEOF_UNSIGNED_LONG_LONG contingent on the presence of ULLONG_MAX

* Add some RARCH_DBG calls for xdelta patching

* Enable support for xdelta's secondary compressors

- Necessary for some patches

* Fix some format specifiers

* Remove unnecessary files from xdelta

* Include xdelta3.h with a relative path

* Add xdelta3 headers to HEADERS variable

* Gate Xdelta support behind HAVE_XDELTA

- HAVE_XDELTA is on by default
- HAVE_PATCH is still required for HAVE_XDELTA to be meaningful
- Support is mostly contingent on the availability of LZMA
- Anything modern should be okay
- Legacy platforms (e.g. DOS) may need to have Xdelta support disabled
- At least until some other solution can be found

* Disable HAVE_XDELTA on platforms where the build recently failed

- These come from looking at the failed builds on GitHub
- These are guesses, and may turn out to be wrong

* Fix a potential memory leak

- Whoops, looks like I need to call two cleanup functions
- xd3_close_stream exists separately from xd3_free_stream

* Split the --help printout for --xdelta into its own strlcat call

- GCC was complaining about #ifdefs within macro arguments being non-portable

* Fix some incorrect printf format specifiers

* Modify Xdelta to adhere to C89

- It's mostly using RetroArch's INLINE macro instead of the inline keyword
2022-12-19 01:10:04 +01:00
.github Remove workflow for fdroid as per Vinfall recommendation 2022-11-22 22:15:51 +01:00
.vscode change vscode settings to add a ruler at width 80 (#13358) 2021-12-14 14:07:25 +01:00
audio defines/ headers are libretro-common headers, search for them in 2022-12-15 15:09:40 +01:00
bluetooth bluetoothctl: add / modify pairing steps (#13818) 2022-04-03 19:29:03 +02:00
bootstrap VITA: don't fail if vm_memblock can't be allocated (#13545) 2022-01-25 04:19:00 +01:00
camera Buildfixes 2021-11-12 21:49:19 +01:00
cheevos fix construction of badge path (#14712) 2022-12-10 08:40:40 +01:00
cores Fix runtime error in FFmpeg core when build with FFmpeg n5.1.2 and OpenGL ES (#14710) 2022-12-08 12:45:07 +01:00
ctr (3DS) Fix CIA installation issues (#14399) 2022-09-11 02:57:31 +02:00
deps Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
dingux (dingux_utils.c) Style nits 2022-10-05 06:45:40 +02:00
dist-scripts Update dist-cores.sh 2021-11-27 14:04:23 +01:00
docs Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
emscripten Emscripten: remove unused dependency (buildfix) 2020-12-18 03:40:18 +00:00
fastlane/metadata/android/en-US Add F-Droid metadata to repo in Fastlane format 2022-06-18 10:30:13 -06:00
frontend (Frontend) Style nits/cleanups 2022-12-15 14:34:22 +01:00
gfx Fixed some shaders not appearing with the d3d12 driver - this reintroduces a validation error though but it seems to work as in not crash and is the old RA behaviour. Guess we need a different way of fixing the validation issue. (#14729) 2022-12-13 23:19:28 +01:00
griffin Add Hungarian language option (#14585) 2022-11-04 19:52:39 +01:00
input Keyboard event blocking corrections (#14728) 2022-12-18 18:36:24 +01:00
intl Keyboard event blocking corrections (#14728) 2022-12-18 18:36:24 +01:00
led (LED drivers) Miscellaneous cleanups 2022-08-23 08:11:22 +02:00
libretro-common (sinc) Hopefully that's the last of these warnings 2022-11-23 18:07:53 +01:00
libretro-db (libretrodb) Replace strncpy 2022-08-25 08:32:02 +02:00
location/drivers Add missing header for Android 2021-09-21 17:00:58 +02:00
media revision to macOS app icon set 2022-05-25 20:04:48 -07:00
memory Use size_t as type for returned value of strlen instead of int 2022-10-29 19:40:48 +02:00
menu Keyboard event blocking corrections (#14728) 2022-12-18 18:36:24 +01:00
midi/drivers Fix local header path includes 2021-12-04 16:11:02 +01:00
misc/cpufreq Prefer using snprintf instead of insecure sprintf 2021-05-18 15:14:08 +02:00
network (config.def.h) only try to include define headers 2022-11-27 22:57:17 +01:00
pkg Bump to version 1.14.0 2022-12-10 17:57:06 +01:00
play_feature_delivery (Android/Play Store Builds) Add option to switch all installed cores to Play Store versions 2020-09-02 17:13:03 +01:00
qb Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
record Use flags pt4 (#14497) 2022-10-08 10:39:15 +02:00
reference
samples/tasks/database Core Info Cache Improvements 2021-05-06 15:00:55 +01:00
shaders
shaders-hlsl
shaders-hlsl-no-opt/asm/frag
shaders-msl
shaders-no-opt/asm/frag
steam (Steam) Buildfix 2022-08-26 12:58:06 +02:00
tasks Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
tests-other
tools (Network) Get rid of the timeout_enable parameter for socket_connect (#14351) 2022-08-25 04:40:19 +02:00
ui (iOS) Get rid of this dead code - remnants of when we had a companion UI 2022-11-24 19:57:45 +01:00
uwp (UWP) Another Buildfix (#14501) 2022-10-10 00:06:49 +02:00
vita/launcher (vita/launcher) Use snprintf 2021-05-18 15:07:58 +02:00
webos Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
wii (Netplay) Some cleaning 2022-05-30 22:02:24 -03:00
wiiu Buildfix 2022-11-22 06:13:23 +01:00
.editorconfig HTTPS link to EditorConfig.org 2021-07-06 13:55:43 +09:00
.gitignore [PS2] Improve Compilation (#13359) 2021-12-15 19:01:56 +01:00
.gitlab-ci.yml Update .gitlab-ci.yml 2022-11-19 20:45:44 +01:00
.project
.travis.yml (Travis) Try to take out two Travis jobs that always fail and are 2021-03-22 22:16:19 +01:00
10bpc-gl.diff
accessibility.h Move more code around 2021-11-06 02:18:01 +01:00
AUTHORS.h Update AUTHORS.h (#14576) 2022-11-01 17:25:09 +01:00
autosave.h
CHANGES.md Update CHANGES.md 2022-12-13 23:20:37 +01:00
cheat_manager.c Fix incorrect lines in .cht files for 'cheat10' and above (#14436) 2022-09-25 17:15:07 +02:00
cheat_manager.h Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
CODE_OF_CONDUCT.md Include subject line inclusion. 2021-08-26 09:34:40 -04:00
CODING-GUIDELINES Update CODING-GUIDELINES 2022-10-04 17:53:52 +02:00
com.libretro.RetroArch.appdata.xml chore: Update metadata manifest (Linux) 2021-10-13 16:08:58 +03:00
command.c (Runloop) Use more flags 2022-10-10 19:54:54 +02:00
command.h More hotkey cleanups (#14657) 2022-11-22 14:45:30 +01:00
config.def.h Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
config.def.keybinds.h More hotkey cleanups (#14657) 2022-11-22 14:45:30 +01:00
config.features.h Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
configuration.c Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
configuration.h (Ozone+XMB) Add option to customize cursor memory (#14605) 2022-11-10 15:46:44 +01:00
configure
content.h Turn content_get_status into content_get_flags 2022-10-09 20:32:39 +02:00
CONTRIBUTING.md Add coding standards. 2021-08-25 10:54:04 -04:00
COPYING
core_backup.c * Create fill_pathname_join_special - and specify fill_pathname_join 2022-08-04 14:19:38 +02:00
core_backup.h Reorder structs, alignment 2020-08-15 23:10:31 +02:00
core_info.c core_info_list_resolve_all_extensions - just use strlcat in here 2022-12-05 13:24:47 +01:00
core_info.h Remove unused core_info_hw_api_supported 2022-07-17 08:10:01 +02:00
core_option_manager.c (core_option_manager_new) rewrite snprintf 2022-08-20 16:53:10 +02:00
core_option_manager.h General cleanups - 2022-08-01 21:31:45 +02:00
core_updater_list.c If we already know the length of the string, use strldup instead. 2022-08-25 16:31:54 +02:00
core_updater_list.h (Android/Play Store) Add frontend support for core installation via Play Feature Delivery 2020-08-28 16:30:54 +01:00
core.h (runloop) Cleanups 2022-11-21 19:11:55 +01:00
database_info.c * database_info cleanups: 2022-10-06 19:43:44 +02:00
database_info.h added more categories to the explore menu 2022-03-15 05:51:20 +01:00
default.txt Bump to version 1.14.0 2022-12-10 17:57:06 +01:00
defaults.h Remove cursor directory/cursor manager list - Views obsoleted 2022-10-25 15:21:47 +02:00
disk_control_interface.c Reduce snprintfs + assorted cleanups (#14369) 2022-09-01 04:17:07 +02:00
disk_control_interface.h Refine documentation 2022-08-01 15:46:08 +02:00
disk_index_file.c Revert "(RJSON) Combine multiple consecutive rjsonwriter_raw calls into one" 2022-08-26 14:44:29 +02:00
disk_index_file.h More struct reordering/alignment 2020-08-14 21:00:04 +02:00
Doxyfile
driver.c Turn core boolean variables into flags 2022-10-27 00:29:24 +02:00
driver.h Move driver code to driver.c file - move code outside of retroarch.c 2021-11-12 04:45:09 +01:00
dynamic.h Turn core boolean variables into flags 2022-10-27 00:29:24 +02:00
fetch-submodules.sh
file_path_special.c Don't include errno.h in files that don't justify its use 2022-08-25 05:19:30 +02:00
file_path_special.h Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
github-contributors.py Update AUTHORS.h and script 2021-08-31 22:42:31 +03:00
lakka.h * (PSP/Vita) Remove unused variables 2021-08-12 18:51:33 +02:00
list_special.h (Static Platforms) Ensure 'Always Reload Core on Run Content' setting is applied when loading content via the file browser 2021-05-12 10:59:07 +01:00
location_driver.c Move location state and camera state out of retroarch.c 2021-11-11 07:43:49 +01:00
location_driver.h Move location state and camera state out of retroarch.c 2021-11-11 07:43:49 +01:00
Makefile Extended IME and Korean OSK (#14676) 2022-11-29 04:45:55 +01:00
Makefile.apple
Makefile.classic_sega_mini
Makefile.classic_snesc
Makefile.common Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.ctr (3DS/CTR) Remove MaterialUI as per MrHuu recommendation 2022-11-01 04:01:45 +01:00
Makefile.ctr.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.dingux Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
Makefile.dos Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.emscripten Had to update Makefile.emscripten too 2022-08-05 23:51:34 +02:00
Makefile.griffin Revert "(Win32/Sockets/Networking) WSAPoll is only available since Windows Vista; disable" 2022-10-06 00:46:33 +02:00
Makefile.lfx000 Add Leapfrog (LFx000) Target (#14697) 2022-12-04 22:53:13 +01:00
Makefile.libnx Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
Makefile.libogc
Makefile.miyoo Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.msvc Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
Makefile.ngc Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.openpandora Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.orbis Improve makefiles 2022-11-08 21:36:44 +01:00
Makefile.orbis.salamander Improve makefiles 2022-11-08 21:36:44 +01:00
Makefile.pandora Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
Makefile.ps2 Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.ps2.salamander [PS2] Use ps2_drivers library for simplify frontend (#14724) 2022-12-12 05:52:57 +01:00
Makefile.psl1ght [PSL1GHT] Update Makefile.psl1ght 2022-03-27 18:03:45 +02:00
Makefile.psl1ght.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.psp1 Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.psp1.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.retrofw Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.rg350 Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.rg350_odbeta Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.rs90 Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.switch Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.vita Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.vita.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.webos Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
Makefile.wii Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.wii.salamander Forgot to add compat_strldup.c to Wii and WiiU salamanders 2022-08-25 17:02:05 +02:00
Makefile.wiiu Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
Makefile.win Add HAVE_IFINFO macro (#14265) 2022-08-01 07:51:02 +02:00
manual_content_scan.c Remove unused function 2022-12-05 21:40:51 +01:00
manual_content_scan.h Remove unused function 2022-12-05 21:40:51 +01:00
midi_driver.c MIDI driver cleanups (#14686) 2022-11-29 11:29:39 +01:00
midi_driver.h Split up midi_driver code to midi_driver.c 2021-09-20 03:43:37 +02:00
msg_hash.c Add Hungarian language option (#14585) 2022-11-04 19:52:39 +01:00
msg_hash.h Device Index menu refactor (#14691) 2022-12-02 17:47:53 +01:00
no-xib.diff
nvda_controller.h
nvdaControllerClient64.dll
paths.h Jdgleaver improvements 2020-11-20 03:55:55 +01:00
performance_counters.h Cleanups - split up global state to retroarch_data.h 2020-11-17 01:34:20 +01:00
playlist.c Playlist + database changes: (#14531) 2022-10-18 21:32:54 +02:00
playlist.h Playlist + database changes: (#14531) 2022-10-18 21:32:54 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
README-OMAP.md
README.md Fixed typos in README.md (#14181) 2022-07-16 22:01:15 +02:00
retroarch_types.h Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
retroarch-android-debug.diff
retroarch-apple-packaging.sh Build OSX Metal using Makefile (#11941) 2021-01-26 09:48:15 +01:00
retroarch-mingw-build.sh
retroarch.c Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
retroarch.cfg Fix shader toggle and add hotkey + sublabel (#14628) 2022-11-15 22:14:09 +01:00
retroarch.desktop Add StartupWMClass to retroarch.desktop file 2021-08-08 23:14:56 -04:00
retroarch.h Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
runloop.c Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
runloop.h Add Xdelta support for softpatching (#14706) 2022-12-19 01:10:04 +01:00
runtime_file_defines.h (config.def.h) only try to include define headers 2022-11-27 22:57:17 +01:00
runtime_file.c (task_save.c) Simplification in control flow 2022-08-27 07:55:02 +02:00
runtime_file.h (config.def.h) only try to include define headers 2022-11-27 22:57:17 +01:00
setting_list.h rarch_setting - we can downgrade flags and free_flags to 32bit 2022-10-05 04:34:47 +02:00
state_manager.c Use flags for state_manager_rewind_state 2022-11-16 15:13:59 +01:00
state_manager.h Use flags for state_manager_rewind_state 2022-11-16 15:13:59 +01:00
switch_performance_profiles.h First attempt at adding proper brightness 2020-11-26 19:22:05 +01:00
translation_defines.h
travis_metal_deploy.sh Last fix 2021-05-29 11:03:35 +07:00
travis-deploy-key.enc
verbosity.c defines/ headers are libretro-common headers, search for them in 2022-12-15 15:09:40 +01:00
verbosity.h [ORBIS] add debugnet support 2022-05-21 16:31:10 +02:00
version_git.c
version_git.h
version.all Bump to version 1.14.0 2022-12-10 17:57:06 +01:00
version.dtd Bump to version 1.14.0 2022-12-10 17:57:06 +01:00
version.h
wiiu-devel.properties.template

Build Status Coverity Scan Build Status Crowdin

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows 11
  • Windows 10
  • Windows 8
  • Windows 7
  • Windows Vista
  • Windows XP
  • Windows Millennium
  • Windows 2000
  • Windows NT 3.5
  • Windows 98
  • Windows 95
  • Linux
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • Apple macOS (PPC, x86-32 and x86-64)
  • Apple iOS
  • Apple tvOS
  • Android (2.x to most recent version)
  • PlayStation2
  • PlayStation3
  • PlayStation4
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Microsoft Xbox One
  • Microsoft Xbox Series S/X
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo 3DS/2DS
  • Nintendo Switch
  • Nintendo NES/SNES Classic Edition
  • Raspberry Pi
  • Blackberry
  • OpenDingux
  • Miyoo
  • RS90
  • RetroFW

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Requirements

OpenGL1

Your videocard needs to at least support the OpenGL 1.1 spec.

Shaders: N/A

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly. XMB won't have shader pipeline effects because of the aforementioned lack of shader support.

OpenGL2

Your videocard needs to at least support the OpenGL 2.1 spec.

Shaders: You can choose between either NVIDIA Cg shaders (deprecated, requires separate runtime to be installed on your system), or GLSL shaders.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

OpenGL3

Your videocard needs to at least support the OpenGL 3.2 core feature spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Direct3D 11

Your videocard needs to at least support the Direct3D11 11.0 spec. The card also needs to support at least the Shader Model 4.0.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Vulkan

Your videocard needs to at least support the Vulkan 1.0 spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

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