1
0
mirror of https://github.com/libretro/RetroArch synced 2024-07-08 12:15:49 +00:00
Go to file
2018-04-21 03:27:41 +02:00
.github Rename PULL_REQUEST_TEMPLATE to PULL_REQUEST_TEMPLATE.md 2017-11-29 12:03:42 -05:00
.vscode remap-redux part2: finally user 2 mapping works! 2018-04-08 12:13:48 -05:00
audio Get rid of a lot of implicit conversions 2018-04-09 15:56:45 +02:00
bootstrap Merge pull request #5941 from frangarcj/vita-adrenaline 2017-12-21 01:05:28 +01:00
camera Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
cheevos removed unnecessary memory adjustment 2018-04-16 17:01:43 -03:00
cores Update libretro-mpv core - only use dlopen for HAVE_OPENGLES builds 2018-02-23 14:40:31 +01:00
ctr Include this header include 2018-04-10 00:07:37 +02:00
defines Cleanups 2018-01-25 15:30:48 +01:00
deps Try to prevent another memory leak - this time in miniupnpc 2018-04-15 18:42:25 +02:00
dist-scripts Update 2018-02-18 02:08:18 +01:00
docs mark these as deprecated 2016-08-27 21:56:37 -05:00
emscripten emscripten: Use argument list for Module.print 2018-01-15 10:06:06 -05:00
frontend Silence Clang warnings 2018-04-09 17:35:27 +02:00
gfx Update Direct3D 10 driver 2018-04-21 03:27:41 +02:00
griffin Update Direct3D 10 driver 2018-04-21 03:27:41 +02:00
input fix #6596 2018-04-19 09:54:16 -05:00
intl Add toggle to show/hide Playlist tabs 2018-04-17 17:53:24 +02:00
led Add frontend, battery level and memory amount detection to 3ds port 2018-01-10 16:52:32 -08:00
libretro-common Update count 2018-04-19 23:41:15 +02:00
libretro-db Merge pull request #6576 from RobLoach/patch-30 2018-04-14 20:47:53 +02:00
location Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
managers Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
media explicitly set codepage for Japanese menubar translation, fixes #4536 and #4761 2017-09-22 09:40:22 -07:00
memory Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
menu Update Direct3D 10 driver 2018-04-21 03:27:41 +02:00
network Silence some Coverity warnings 2018-04-12 21:39:31 +02:00
pkg icon changes 2018-04-13 01:29:15 +01:00
qb remap-redux part2: cleanup 2018-04-08 12:13:49 -05:00
record Revert "Turn scaler_ctx_scale_direct into inline function" 2018-03-14 23:48:47 +01:00
runahead Fix a silly bug in the code that tries copying the dll to 30 random files (should not return true at the end) 2018-04-17 23:25:26 -05:00
samples/tasks/database (samples/tasks/database) Define -DHAVE_COMPRESSION 2018-04-10 05:28:58 +02:00
tasks Change return type of content_get_subsystem_rom_id 2018-04-17 03:19:35 +02:00
tools (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
translation Cleanups 2018-01-26 04:37:53 +01:00
ui Revert "(iOS) Buildfix" 2018-04-11 06:12:01 +02:00
wifi Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
wii Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
wiiu [WiiU] Add build information to exception handler 2018-04-15 17:19:39 +10:00
.editorconfig Add EditorConfig support 2016-09-16 10:44:33 -04:00
.gitignore Add missing slash 2018-02-17 15:59:04 -08:00
.project
.travis.yml travis: disable all d3d versions for windows 2018-03-28 20:16:59 -04:00
autosave.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
CHANGES.md CHANGES.md: fixed NGP cheevos incompatibilities 2018-04-16 20:23:59 -03:00
command.c Remove RARCH_MENU_CTL_PLAYLIST_ calls - use playlist_init_cached, 2018-04-10 17:51:40 +02:00
command.h demonstration of core association reset 2018-03-18 16:41:49 -04:00
config.def.h Add toggle to show/hide Playlist tabs 2018-04-17 17:53:24 +02:00
config.def.keybinds.h Implement Slow motion toggle 2018-03-10 18:42:45 +01:00
config.features.h Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
configuration.c Add toggle to show/hide Playlist tabs 2018-04-17 17:53:24 +02:00
configuration.h Add toggle to show/hide Playlist tabs 2018-04-17 17:53:24 +02:00
configure
content.h Change return type of content_get_subsystem_rom_id 2018-04-17 03:19:35 +02:00
CONTRIBUTING.md
COPYING
core_impl.c Forgot to initialize controller port map, this caused VBA-M to crash when creating the secondary core. Now fixed. 2018-03-31 12:15:14 -05:00
core_info.c Cleanups / get rid of more dependencies 2018-04-10 04:31:19 +02:00
core_info.h Cleanups / get rid of more dependencies 2018-04-10 04:31:19 +02:00
core_type.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
core.h Runahead system 2018-03-28 14:22:07 -05:00
database_info.c (database_info/task_database) Get rid of list_special dependencies 2018-04-10 04:13:45 +02:00
database_info.h (database_info/task_database) Get rid of list_special dependencies 2018-04-10 04:13:45 +02:00
defaults.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
dirs.c nitpicking fix: makes shader next start at the first shader 2018-02-19 20:01:23 -05:00
dirs.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
driver.c Reduce usage of string_is_not_equal_fast 2018-01-17 01:03:48 +01:00
driver.h Added an LED interface and a Raspberry Pi GPIO implementation 2017-12-27 11:11:08 -05:00
dynamic.c (PS3) Silence more warnings 2018-04-08 01:09:31 +02:00
dynamic.h Runahead system 2018-03-28 14:22:07 -05:00
fetch-submodules.sh Add --recursive in case submodules have third-party dependencies 2016-09-11 19:43:16 -04:00
file_path_special.c Simplify fill_pathname_representation_wrapper 2018-02-04 23:40:27 +01:00
file_path_special.h libretro-common: Clean up dependencies of file_path 2018-01-13 00:27:49 -05:00
file_path_str.c Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
lakka.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
list_special.c Conditionally build up shader list 2018-02-26 18:56:56 +01:00
list_special.h Fix more MSVC Griffin build errors 2017-12-30 13:35:47 +01:00
Makefile CXXLAGS -> CXXFLAGS 2018-04-13 03:35:33 -04:00
Makefile.common Update Direct3D 10 driver 2018-04-21 03:27:41 +02:00
Makefile.ctr Add 3DS threads 2018-01-17 14:00:57 -08:00
Makefile.ctr.salamander Remove -a from uname 2018-01-05 09:58:10 -08:00
Makefile.emscripten no longer compile with SDL support by default 2018-01-18 22:57:46 -06:00
Makefile.griffin (Wii/WiiU) Add HAVE_RUNAHEAD 2018-04-08 00:48:27 +02:00
Makefile.libogc Update 2017-08-20 00:54:39 +02:00
Makefile.msvc remap-redux part2: cleanup 2018-04-08 12:13:49 -05:00
Makefile.openpandora Start removing SINC ifdefs for individual Makefiles 2017-12-31 21:34:31 +01:00
Makefile.pandora
Makefile.ps3 Get rid of multitude of casting warnings 2018-04-13 00:47:42 +02:00
Makefile.ps3.cobra Revert "Revert "(PS3) Set GCC for PS3"" 2018-04-12 23:46:41 +02:00
Makefile.ps3.salamander Revert "Revert "(PS3) Set GCC for PS3"" 2018-04-12 23:46:41 +02:00
Makefile.psl1ght Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
Makefile.psp1 Start removing SINC ifdefs for individual Makefiles 2017-12-31 21:34:31 +01:00
Makefile.psp1.salamander Add vfs_implementation to Salamander builds 2017-12-14 15:18:48 +01:00
Makefile.switch (NSW) initial support for menu 2017-12-30 11:14:45 +01:00
Makefile.vita remap-redux part2: cleanup 2018-04-08 12:13:49 -05:00
Makefile.vita.salamander Add vfs_implementation to Salamander builds 2017-12-14 15:18:48 +01:00
Makefile.wii.salamander Add vfs_implementation to Salamander builds 2017-12-14 15:18:48 +01:00
Makefile.wiiu (wiiu) Potential build fix 2018-04-08 20:29:07 +02:00
Makefile.win Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
movie.c Get rid of a lot of implicit conversions 2018-04-09 15:56:45 +02:00
movie.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
msg_hash.c (samples) Gets close to linking now 2018-04-10 03:53:46 +02:00
msg_hash.h Add toggle to show/hide Playlist tabs 2018-04-17 17:53:24 +02:00
no-xib.diff Add no-xib.diff 2015-10-13 23:23:33 +02:00
paths.c subsystem part 4: set savestates properly 2018-03-04 12:34:51 -05:00
paths.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
performance_counters.c VC6 support (targets NT 3.51) 2017-09-06 23:03:02 -04:00
performance_counters.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
playlist.c Create playlist_cached functions inside playlist.c 2018-04-10 17:40:29 +02:00
playlist.h Create playlist_cached functions inside playlist.c 2018-04-10 17:40:29 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md Fix some spelling errors (pendantic info lintian warnings). 2016-07-20 23:28:29 -03:00
README-OMAP.md
README.md Update README.md 2018-03-27 23:01:09 +01:00
retroarch-android-debug.diff add patch to enable gdb/debugging on android 2018-03-01 16:01:04 -05:00
retroarch-mingw-build.sh
retroarch.c (retroarch.c) Cleanups 2018-04-10 07:19:27 +02:00
retroarch.cfg retroarch.cfg: Rename "UI" to "User Interface" 2018-04-14 15:17:40 -04:00
retroarch.desktop Making description more concrete and adding Russian translation 2017-11-22 19:04:59 +03:00
retroarch.h fix SHADER_NEXT/SHADER_PREV 2018-02-07 21:26:00 -05:00
setting_list.c Revert "(Menu) Update menu code" 2018-04-11 06:10:51 +02:00
setting_list.h (menu) Get rid of name_hash 2018-02-25 18:04:32 +01:00
verbosity.c Get rid of a lot of implicit conversions 2018-04-09 15:56:45 +02:00
verbosity.h Remove retro_inline 2018-01-17 06:47:49 +01:00
version_git.c Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
version_git.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
version.all Bump up version 2018-03-20 08:35:17 +01:00
version.dtd Bump to version 1.7.0 2017-12-25 18:17:57 +01:00
version.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
wiiu-devel.properties.template Polish up WiiU deploy scripts 2018-01-10 22:51:00 -08:00

Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • Emscripten
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • MacOS X
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Nintendo Wii, GameCube (Libogc)
  • Nintendo WiiU
  • Nintendo 3DS
  • Nintendo Switch
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT Switch res will turn on, on the fly. However, you will need to restart retroarch to disable it. With CRT SwitchRes enable Retroarch will start in 2560 x 480 @ 60.

If you are running windows, before enabling the CRT SwitchRes options pleasae make sure you have installed CRTEmudriver and installed some modelines. The minimum modelins for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resuloution. The above resolutions are NTSC only so if you would be playing any PAL content please add pal modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require heigher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native swithing will be activated.

Native Resolutions

If native reolutions are activeted you will need a whole new set of modelines:

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntp

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 192 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 n64pal

  • 640 x 288 @ 50.000000 n64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more acurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution chages on the orgiginal hardware. For the best results super resolutions are the way to go.

CRT resolution switching & Mame

Some arecade resolutions can be alot different. There is resolution detection to ensure mame games will be diplayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the mame game will look just like the original hardware.

Mame roms that run in a vertical aspect like DoDonPachi need to be roted within mame before rolution swithing and aspect correction will work. Do this before enableing CRT switchRes so that Retroarch will run in your desktop resolution. Once you have roted any games that may need it switch CRT SwitchRes on.