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nitpicking fix: makes shader next start at the first shader

This commit is contained in:
radius 2018-02-19 20:01:23 -05:00
parent 6fc6bfbb24
commit 2f25ec6f8b

7
dirs.c
View File

@ -109,14 +109,16 @@ bool dir_free_shader(void)
void dir_check_shader(bool pressed_next, bool pressed_prev)
{
struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list;
static bool change_triggered = false;
if (!dir_list || !dir_list->list)
return;
if (pressed_next)
{
dir_list->ptr = (dir_list->ptr + 1) %
dir_list->list->size;
if (change_triggered)
dir_list->ptr = (dir_list->ptr + 1) %
dir_list->list->size;
}
else if (pressed_prev)
{
@ -127,6 +129,7 @@ void dir_check_shader(bool pressed_next, bool pressed_prev)
}
else
return;
change_triggered = true;
command_set_shader(dir_list->list->elems[dir_list->ptr].data);
}