1
0
mirror of https://github.com/libretro/RetroArch synced 2024-07-05 09:48:42 +00:00
Go to file
MrHuu 8e75d2c1e3 Update Makefile.cores (#8747)
Add missing core id's / reorder
2019-05-11 06:28:41 +02:00
.github Clean up white space. 2019-02-03 16:00:50 -08:00
.vscode [Libnx] Toolchain related changes 2019-04-26 21:58:40 +02:00
audio Update some logs 2019-04-28 05:48:09 +02:00
bootstrap Clean up white space. 2019-02-03 16:00:50 -08:00
camera (Wifi/Location/Camera) Get rid of 'own driver' mechanism 2019-02-27 17:02:33 +01:00
cheevos Merge pull request #8691 from meleu/patch-5 2019-05-04 15:55:22 +02:00
cheevos-new Merge pull request #8691 from meleu/patch-5 2019-05-04 15:55:22 +02:00
cores remove unused functions 2019-04-18 10:35:51 -04:00
ctr Clean up white space. 2019-02-03 16:00:50 -08:00
defines Get rid of d3d.h and xdk_defines.h 2018-05-14 03:57:27 +02:00
deps lboard null pointer check must be done by caller 2019-05-04 08:01:20 -03:00
discord Fix crash that can occur with Discord netplay 2019-04-21 21:56:40 +02:00
dist-scripts Remove the parallel compilation for PS2 in the dist-scripts 2019-03-20 22:32:12 +01:00
docs mark these as deprecated 2016-08-27 21:56:37 -05:00
emscripten Clean up white space. 2019-02-03 16:00:50 -08:00
frontend config_file_read not needed anymore 2019-04-30 13:37:10 +02:00
gfx menu widgets: cleanup fix and draw above overlay for gl and vulkan (#8732) 2019-05-11 06:26:40 +02:00
griffin (Menu) Merge menu_entry into menu_entries.c 2019-05-01 11:41:13 +02:00
input config_file_read not needed anymore 2019-04-30 13:37:10 +02:00
intl Every .h files && tr.c&.h files edited (#8648) 2019-05-06 17:25:52 +02:00
led Clean up white space. 2019-02-03 16:00:50 -08:00
libretro-common Remove string_concat 2019-05-10 18:05:58 +02:00
libretro-db strlen optimizations : 2019-04-27 04:21:10 +02:00
location (Wifi/Location/Camera) Get rid of 'own driver' mechanism 2019-02-27 17:02:33 +01:00
managers replace 'cheevos_rcheevos_enable' by 'cheevos_old_enable' 2019-05-04 12:52:49 -03:00
media update Japanese win32 resource file 2019-05-05 20:51:38 -04:00
memory Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
menu menu widgets: cleanup fix and draw above overlay for gl and vulkan (#8732) 2019-05-11 06:26:40 +02:00
midi crash fix 2019-02-23 11:17:00 -05:00
network Revert this 2019-04-27 04:44:01 +02:00
pkg Update Makefile.cores (#8747) 2019-05-11 06:28:41 +02:00
ps2 fix issues executing makefile in a bash script 2019-03-17 13:36:40 +01:00
qb Fix --enable-opengles and --enable-opengles3 (#8749) 2019-05-10 23:47:36 +02:00
record config_file_read not needed anymore 2019-04-30 13:37:10 +02:00
runahead Fix C89_BUILD. 2019-04-23 17:51:26 -07:00
samples/tasks/database Clean up white space. 2019-02-03 16:00:50 -08:00
tasks Menu widgets stuff + vulkan sanity check (#8710) 2019-05-06 21:10:57 +02:00
tools Clean up white space. 2019-02-03 16:00:50 -08:00
translation Clean up white space. 2019-02-03 16:00:50 -08:00
ui (OSX PPC) Buildfixes 2019-05-06 14:12:25 +02:00
uwp UWP: Improve IO performance by manually buffering short reads. 2019-04-27 23:47:52 +02:00
wifi (Wifi/Location/Camera) Get rid of 'own driver' mechanism 2019-02-27 17:02:33 +01:00
wii Clean up white space. 2019-02-03 16:00:50 -08:00
wiiu Clean up white space. 2019-02-03 16:00:50 -08:00
.editorconfig Add EditorConfig support 2016-09-16 10:44:33 -04:00
.gitignore Add more Windows MINGW working directory stuff to gitignore 2019-04-08 17:06:04 +02:00
.project implement a way to set rewind_buffer_size via the UI 2018-07-13 16:12:09 -04:00
.travis.yml Fix --enable-opengles and --enable-opengles3 (#8749) 2019-05-10 23:47:36 +02:00
10bpc-gl.diff Clean up white space. 2019-02-03 16:00:50 -08:00
AUTHORS.h update AUTHORS.h with github-contributors script 2019-05-07 21:41:49 -04:00
autosave.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
CHANGES.md Update CHANGES.md 2019-05-11 06:28:18 +02:00
command.c command_set_shader - set settings->bools.video_shader_enable to 2019-05-06 23:40:19 +02:00
command.h add hotkey to toggle netplay hosting 2019-03-09 17:48:03 -05:00
config.def.h Disable scan_without_core_match by default 2019-05-07 00:58:17 +02:00
config.def.keybinds.h add hotkey to toggle netplay hosting 2019-03-09 17:48:03 -05:00
config.features.h Re-enable RXML and purge libxml 2019-03-17 03:04:35 +00:00
configuration.c configuration: Add audioio as a default audio_driver. (#8733) 2019-05-09 19:30:44 +02:00
configuration.h Rename config_init to rarch_config_init to avoid collision 2019-05-09 06:57:18 +02:00
configure qb: Create qb.init.sh. 2019-01-26 14:41:37 -08:00
content.h [subsystem] add a function to get the friendly name 2019-04-11 18:51:27 -05:00
CONTRIBUTING.md Convert to linux line endings. 2019-02-03 15:43:42 -08:00
COPYING
core_impl.c update copyright 2019-02-22 19:13:36 -05:00
core_info.c Quick buildfix 2019-05-10 18:34:18 +02:00
core_info.h Revert "(MSVC 2003) core_info - remove all_ext from heap - fixes crash with MSVC2003" 2019-05-10 08:31:18 +02:00
core_type.h easter egg 2019-01-05 18:33:29 -05:00
core.h (UWP) Error if trying to use VFS on cores that don't support it 2019-01-17 11:08:05 +01:00
database_info.c Revert "Start using string_is_equal_memcmp and" 2019-04-29 04:04:33 +02:00
database_info.h update copyright 2019-02-22 19:13:36 -05:00
defaults.h Cleanups 2019-04-23 20:07:29 +02:00
dirs.c Cleanups 2019-04-23 20:22:07 +02:00
dirs.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
Doxyfile doxygen: quiet output 2018-09-30 23:37:45 -04:00
driver.h Merge driver.c and retroarch.c 2019-02-27 16:47:39 +01:00
dynamic.c replace 'cheevos_rcheevos_enable' by 'cheevos_old_enable' 2019-05-04 12:52:49 -03:00
dynamic.h Header include cleanups 2019-01-20 02:26:33 +01:00
fetch-submodules.sh Clean up white space. 2019-02-03 16:00:50 -08:00
file_path_special.c Get rid of two retro_assert calls 2019-04-28 15:16:42 +02:00
file_path_special.h Log to file improvements 2019-03-21 16:57:54 +00:00
file_path_str.c Log to file improvements 2019-03-21 16:57:54 +00:00
github-contributors.py update AUTHORS.h with github-contributors script 2019-05-07 21:41:49 -04:00
lakka.h [LIBNX] Implement Over-/Downclocking and minor fixes 2018-11-29 18:42:44 +01:00
list_special.c fix camera and location dropdown lists 2019-04-01 02:07:08 +02:00
list_special.h update copyright 2019-02-22 19:13:36 -05:00
Makefile there is no need for these to be so big 2019-02-07 17:53:03 -05:00
Makefile.apple Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.classic_armv7_a7 fixed A7A7 2019-02-26 14:30:35 +00:00
Makefile.common (Menu) Merge menu_entry into menu_entries.c 2019-05-01 11:41:13 +02:00
Makefile.ctr Remove the zarch menu driver. 2019-02-02 22:15:10 -08:00
Makefile.ctr.salamander Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.emscripten Make menu widgets the new default 2019-05-03 15:55:44 +02:00
Makefile.griffin Make menu widgets the new default 2019-05-03 15:55:44 +02:00
Makefile.libnx Make menu widgets the new default 2019-05-03 15:55:44 +02:00
Makefile.libogc Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.msvc Make menu widgets the new default 2019-05-03 15:55:44 +02:00
Makefile.openpandora Start removing SINC ifdefs for individual Makefiles 2017-12-31 21:34:31 +01:00
Makefile.orbis Make menu widgets the new default 2019-05-03 15:55:44 +02:00
Makefile.pandora Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.ps2 Cleaning no needed functions and library 2019-03-15 20:19:14 +01:00
Makefile.ps3 Make menu widgets the new default 2019-05-03 15:55:44 +02:00
Makefile.ps3.cobra Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.ps3.salamander Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.psl1ght Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.psp1 Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
Makefile.psp1.salamander Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.switch Remove the zarch menu driver. 2019-02-02 22:15:10 -08:00
Makefile.vita (Vita) Add HAVE_UPDATE_ASSETS 2019-05-02 15:17:48 +02:00
Makefile.vita.salamander [VITA] Bluetooth mouse and keyboard support 2019-03-22 21:32:59 -05:00
Makefile.wii.salamander Clean up white space. 2019-02-03 16:00:50 -08:00
Makefile.wiiu Remove the zarch menu driver. 2019-02-02 22:15:10 -08:00
Makefile.win Re-enable RXML and purge libxml 2019-03-17 03:04:35 +00:00
movie.c First version of menu widgets (gl only) 2019-02-06 20:48:24 +01:00
movie.h Simplify runloop 2019-01-14 04:39:58 +01:00
msg_hash.c add initial Turkish translation from Ömercan Kömür (fpscan) 2019-04-17 19:08:23 -04:00
msg_hash.h Add 'Scan without Core Match' 2019-05-05 21:54:49 +02:00
no-xib.diff Clean up white space. 2019-02-03 16:00:50 -08:00
paths.c (paths.c) Style nit 2019-04-22 04:05:58 +02:00
paths.h easter egg 2019-01-05 18:33:29 -05:00
performance_counters.c more accurate rarch_timer 2018-06-29 21:12:46 -05:00
performance_counters.h Remove trailing blank lines. 2019-01-17 19:39:38 -08:00
playlist.c Load content runtime data 'on demand' (#8717) 2019-05-09 08:24:06 -05:00
playlist.h Load content runtime data 'on demand' (#8717) 2019-05-09 08:24:06 -05:00
README-exynos.md
README-mali_fbdev_r4p0.md Re-enable RXML and purge libxml 2019-03-17 03:04:35 +00:00
README-OMAP.md
README.md Re-enable RXML and purge libxml 2019-03-17 03:04:35 +00:00
retroarch-android-debug.diff add patch to enable gdb/debugging on android 2018-03-01 16:01:04 -05:00
retroarch-mingw-build.sh Clean up white space. 2019-02-03 16:00:50 -08:00
retroarch.c Rename config_init to rarch_config_init to avoid collision 2019-05-09 06:57:18 +02:00
retroarch.cfg add analog deadzone and sensitivity options, rename axis threshold 2019-03-25 23:22:19 -04:00
retroarch.desktop Making description more concrete and adding Russian translation 2017-11-22 19:04:59 +03:00
retroarch.h Remove RARCH_CTL_SET_LIBRETRO_PATH 2019-04-21 06:03:02 +02:00
runtime_file.c Load content runtime data 'on demand' (#8717) 2019-05-09 08:24:06 -05:00
runtime_file.h Load content runtime data 'on demand' (#8717) 2019-05-09 08:24:06 -05:00
setting_list.h Remove setting_list.c and reintegrate it into menu_setting.c 2019-04-30 16:18:26 +02:00
switch_performance_profiles.h Fix c89 build with clang. 2018-12-16 07:02:14 -08:00
travis_metal_deploy.sh travis: Copy the app bundle from $TRAVIS_BUILD_DIR 2019-02-05 23:47:17 -05:00
travis-deploy-key.enc travis: deploy OSX Metal build 2018-09-02 21:57:06 -04:00
verbosity.c [LIBNX] Unconditional Mutex for logging 2019-04-29 16:43:01 +02:00
verbosity.h Log to file improvements 2019-03-21 16:57:54 +00:00
version_git.c Remove trailing blank lines. 2019-01-17 19:39:38 -08:00
version_git.h Remove trailing blank lines. 2019-01-17 19:39:38 -08:00
version.all Bump up version to 1.7.7 2019-05-05 03:30:17 +02:00
version.dtd Bump up version to 1.7.7 2019-05-05 03:30:17 +02:00
version.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
wiiu-devel.properties.template Implement UDP broadcast network logging on Wii U 2018-05-06 14:39:48 -07:00

Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • macOS (PPC, x86-32 and x86-64)
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo 3DS
  • Nintendo Switch
  • Nintendo NES/SNES Classic Edition
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.