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camera Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
cheevos Revert "Fixed crash when the content is closed and the cheevos are still being loaded" 2018-01-29 17:30:47 +01:00
cores Add MIT License to internal Imageviewer core 2018-01-30 10:00:56 -05:00
ctr (CTR) build fix. 2017-12-25 08:51:50 +01:00
defines Cleanups 2018-01-25 15:30:48 +01:00
deps update SPIRV-Cross 2018-01-26 13:48:17 +01:00
dist-scripts (3DS) Try to silence warning/error 2018-01-18 04:54:21 +01:00
docs mark these as deprecated 2016-08-27 21:56:37 -05:00
emscripten emscripten: Use argument list for Module.print 2018-01-15 10:06:06 -05:00
frontend [WiiU] Add missing time/clock libc functions 2018-01-30 17:14:58 +11:00
gfx (D3D11) Implement slang shader specification using Spirv-Cross. 2018-01-31 01:08:36 +01:00
griffin Cleanups 2018-01-26 04:35:47 +01:00
input Merge pull request #6192 from gblues/master 2018-01-28 08:48:21 +01:00
intl Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
led Add frontend, battery level and memory amount detection to 3ds port 2018-01-10 16:52:32 -08:00
libretro-common forgot to free memory 2018-01-28 15:56:35 -05:00
libretro-db oh right, that's what it wants. 2017-12-28 04:13:00 +01:00
location Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
managers Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
media explicitly set codepage for Japanese menubar translation, fixes #4536 and #4761 2017-09-22 09:40:22 -07:00
memory Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
menu (D3D11) Implement slang shader specification using Spirv-Cross. 2018-01-31 01:08:36 +01:00
network Fix unused variables/etc. 2018-01-23 07:29:04 +01:00
pkg Don't define HAVE_D3D12 for MSVC 2013 2018-01-30 16:44:42 +01:00
qb enable d3d10/11/12 again for mingw build 2018-01-30 16:04:45 +01:00
record Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
tasks Change Bliss-Box feature report size per ulao 2018-01-28 20:26:47 -05:00
tools (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
translation Cleanups 2018-01-26 04:37:53 +01:00
ui Update 2018-01-24 05:42:28 +01:00
wifi Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
wii Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
wiiu [WiiU] Fix indentation, for real this time 2018-01-30 17:43:45 +11:00
.editorconfig Add EditorConfig support 2016-09-16 10:44:33 -04:00
.gitignore small gitignore change 2018-01-20 13:01:48 -06:00
.project
.travis.yml travis: libusb package was in wrong place 2017-11-28 23:16:38 -05:00
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CHANGES.md Update CHANGES.md 2018-01-29 13:22:05 +01:00
command.c More netplay flip nonsense to tear out. 2018-01-05 14:27:02 -05:00
command.h Removing long-obsolete now-disfunctional "netplay flip players" feature 2018-01-05 14:27:02 -05:00
config.def.h Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
config.def.keybinds.h Removing long-obsolete now-disfunctional "netplay flip players" feature 2018-01-05 14:27:02 -05:00
config.features.h Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
configuration.c (D3D11) Implement slang shader specification using Spirv-Cross. 2018-01-31 01:08:36 +01:00
configuration.h Add quick menu option to watch shader files for changes and recompile automatically (Linux only for now) 2018-01-25 15:50:57 -05:00
configure
content.h Simplify content_get_crc 2017-05-06 16:41:22 +02:00
CONTRIBUTING.md
COPYING
core_impl.c (Menu) Menu driver no longer uses a duplicate system info 2017-05-28 17:21:57 +02:00
core_info.c Move path_file_exists to filestream and do away with filestream 2017-12-14 20:05:46 +01:00
core_info.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
core_type.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
core.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
database_info.c database_info.c - use malloc 2017-09-29 05:01:00 +02:00
database_info.h Cleanups 2017-09-28 09:32:23 +02:00
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dirs.c Move path_file_exists to filestream and do away with filestream 2017-12-14 20:05:46 +01:00
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driver.c Reduce usage of string_is_not_equal_fast 2018-01-17 01:03:48 +01:00
driver.h Added an LED interface and a Raspberry Pi GPIO implementation 2017-12-27 11:11:08 -05:00
dynamic.c Refactor verbosity code - try to avoid log calls if verbosity is not 2018-01-17 06:28:26 +01:00
dynamic.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
fetch-submodules.sh Add --recursive in case submodules have third-party dependencies 2016-09-11 19:43:16 -04:00
file_path_special.c Update Haiku port to allow it to build again 2018-01-20 00:19:01 -08:00
file_path_special.h libretro-common: Clean up dependencies of file_path 2018-01-13 00:27:49 -05:00
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list_special.h Fix more MSVC Griffin build errors 2017-12-30 13:35:47 +01:00
Makefile make: change the clean rule to remove both release and debug objects. 2018-01-30 17:57:54 +01:00
Makefile.common (D3D11) Implement slang shader specification using Spirv-Cross. 2018-01-31 01:08:36 +01:00
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Makefile.griffin * Compile C code with MSVC Makefile as C instead of C++ 2018-01-01 17:38:04 +01:00
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Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • Emscripten
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • MacOS X
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Nintendo Wii, GameCube (Libogc)
  • Nintendo WiiU
  • Nintendo 3DS
  • Nintendo Switch
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.