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RetroArch/command.h

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/* RetroArch - A frontend for libretro.
2014-01-01 00:50:59 +00:00
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
2016-01-10 03:06:50 +00:00
* Copyright (C) 2011-2016 - Daniel De Matteis
2021-04-05 17:58:18 +00:00
* Copyright (C) 2021 - David G.F.
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef COMMAND_H__
#define COMMAND_H__
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#include <stdint.h>
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#include <boolean.h>
#include <retro_common_api.h>
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
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#include <streams/interface_stream.h>
#include "retroarch_types.h"
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#include "input/input_defines.h"
#include "configuration.h"
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RETRO_BEGIN_DECLS
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#define MAX_CMD_DRIVERS 3
#define DEFAULT_NETWORK_CMD_PORT 55355
struct cmd_map
{
const char *str;
unsigned id;
};
struct command_handler;
typedef void (*command_poller_t)(struct command_handler *cmd);
typedef void (*command_replier_t)(struct command_handler *cmd, const char * data, size_t len);
typedef void (*command_destructor_t)(struct command_handler *cmd);
struct command_handler
{
/* Interface to poll the driver */
command_poller_t poll;
/* Interface to reply */
command_replier_t replier;
/* Interface to delete the underlying command */
command_destructor_t destroy;
/* Underlying command storage */
void *userptr;
/* State received */
bool state[RARCH_BIND_LIST_END];
};
typedef struct command_handler command_t;
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enum event_command
{
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CMD_EVENT_NONE = 0,
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/* Resets RetroArch. */
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CMD_EVENT_RESET,
CMD_EVENT_SET_PER_GAME_RESOLUTION,
CMD_EVENT_SET_FRAME_LIMIT,
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/* Loads core. */
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CMD_EVENT_LOAD_CORE,
CMD_EVENT_LOAD_CORE_PERSIST,
#if defined(HAVE_RUNAHEAD) && (defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB))
CMD_EVENT_LOAD_SECOND_CORE,
#endif
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CMD_EVENT_UNLOAD_CORE,
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/* Closes content. */
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CMD_EVENT_CLOSE_CONTENT,
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/* Swaps the current state with what's on the undo load buffer. */
CMD_EVENT_UNDO_LOAD_STATE,
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/* Rewrites a savestate on disk. */
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CMD_EVENT_UNDO_SAVE_STATE,
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/* Save state hotkeys. */
CMD_EVENT_LOAD_STATE,
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CMD_EVENT_SAVE_STATE,
CMD_EVENT_SAVE_STATE_DECREMENT,
CMD_EVENT_SAVE_STATE_INCREMENT,
/* Replay hotkeys. */
CMD_EVENT_PLAY_REPLAY,
CMD_EVENT_RECORD_REPLAY,
CMD_EVENT_HALT_REPLAY,
CMD_EVENT_REPLAY_DECREMENT,
CMD_EVENT_REPLAY_INCREMENT,
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/* Save state actions. */
CMD_EVENT_SAVE_STATE_TO_RAM,
CMD_EVENT_LOAD_STATE_FROM_RAM,
CMD_EVENT_RAM_STATE_TO_FILE,
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/* Takes screenshot. */
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CMD_EVENT_TAKE_SCREENSHOT,
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/* Quits RetroArch. */
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CMD_EVENT_QUIT,
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/* Reinitialize all drivers. */
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CMD_EVENT_REINIT_FROM_TOGGLE,
/* Reinitialize all drivers. */
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CMD_EVENT_REINIT,
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/* Toggles cheevos hardcore mode. */
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CMD_EVENT_CHEEVOS_HARDCORE_MODE_TOGGLE,
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/* Deinitialize rewind. */
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CMD_EVENT_REWIND_DEINIT,
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/* Initializes rewind. */
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CMD_EVENT_REWIND_INIT,
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/* Toggles rewind. */
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CMD_EVENT_REWIND_TOGGLE,
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/* Initializes autosave. */
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CMD_EVENT_AUTOSAVE_INIT,
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/* Stops audio. */
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CMD_EVENT_AUDIO_STOP,
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/* Starts audio. */
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CMD_EVENT_AUDIO_START,
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/* Mutes audio. */
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CMD_EVENT_AUDIO_MUTE_TOGGLE,
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/* Volume adjustments. */
CMD_EVENT_VOLUME_UP,
CMD_EVENT_VOLUME_DOWN,
CMD_EVENT_MIXER_VOLUME_UP,
CMD_EVENT_MIXER_VOLUME_DOWN,
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/* Toggles FPS counter. */
CMD_EVENT_FPS_TOGGLE,
/* Toggles statistics display. */
CMD_EVENT_STATISTICS_TOGGLE,
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/* Initializes overlay. */
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CMD_EVENT_OVERLAY_INIT,
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/* Deinitializes overlay. */
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CMD_EVENT_OVERLAY_DEINIT,
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/* Sets current scale factor for overlay. */
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CMD_EVENT_OVERLAY_SET_SCALE_FACTOR,
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/* Sets current alpha modulation for overlay. */
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CMD_EVENT_OVERLAY_SET_ALPHA_MOD,
/* Sets diagonal sensitivities of overlay eightway areas. */
CMD_EVENT_OVERLAY_SET_EIGHTWAY_DIAGONAL_SENSITIVITY,
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/* Deinitializes overlay. */
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CMD_EVENT_DSP_FILTER_INIT,
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/* Initializes recording system. */
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CMD_EVENT_RECORD_INIT,
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/* Deinitializes recording system. */
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CMD_EVENT_RECORD_DEINIT,
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/* Deinitializes history playlist. */
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CMD_EVENT_HISTORY_DEINIT,
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/* Initializes history playlist. */
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CMD_EVENT_HISTORY_INIT,
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/* Deinitializes core information. */
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CMD_EVENT_CORE_INFO_DEINIT,
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/* Initializes core information. */
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CMD_EVENT_CORE_INFO_INIT,
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/* Deinitializes core. */
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CMD_EVENT_CORE_DEINIT,
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/* Initializes core. */
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CMD_EVENT_CORE_INIT,
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/* Apply video state changes. */
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CMD_EVENT_VIDEO_APPLY_STATE_CHANGES,
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/* Set video blocking state. */
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CMD_EVENT_VIDEO_SET_BLOCKING_STATE,
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/* Sets current aspect ratio index. */
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CMD_EVENT_VIDEO_SET_ASPECT_RATIO,
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/* Restarts RetroArch. */
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CMD_EVENT_RESTART_RETROARCH,
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/* Shutdown the OS */
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CMD_EVENT_SHUTDOWN,
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/* Reboot the OS */
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CMD_EVENT_REBOOT,
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/* Resume RetroArch when in menu. */
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CMD_EVENT_RESUME,
/* Add a playlist entry to favorites. */
CMD_EVENT_ADD_TO_FAVORITES,
/* Reset playlist entry associated core to DETECT */
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CMD_EVENT_RESET_CORE_ASSOCIATION,
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/* Toggles pause. */
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CMD_EVENT_PAUSE_TOGGLE,
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/* Pauses RetroArch. */
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CMD_EVENT_MENU_PAUSE_LIBRETRO,
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CMD_EVENT_PAUSE,
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/* Unpauses RetroArch. */
CMD_EVENT_UNPAUSE,
/* Toggles menu on/off. */
CMD_EVENT_MENU_TOGGLE,
/* Configuration saving. */
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CMD_EVENT_MENU_RESET_TO_DEFAULT_CONFIG,
CMD_EVENT_MENU_SAVE_CONFIG,
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CMD_EVENT_MENU_SAVE_CURRENT_CONFIG,
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CMD_EVENT_MENU_SAVE_CURRENT_CONFIG_OVERRIDE_CORE,
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CMD_EVENT_MENU_SAVE_CURRENT_CONFIG_OVERRIDE_CONTENT_DIR,
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CMD_EVENT_MENU_SAVE_CURRENT_CONFIG_OVERRIDE_GAME,
CMD_EVENT_MENU_REMOVE_CURRENT_CONFIG_OVERRIDE_CORE,
CMD_EVENT_MENU_REMOVE_CURRENT_CONFIG_OVERRIDE_CONTENT_DIR,
CMD_EVENT_MENU_REMOVE_CURRENT_CONFIG_OVERRIDE_GAME,
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/* Applies shader changes. */
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CMD_EVENT_SHADERS_APPLY_CHANGES,
/* A new shader preset has been loaded */
CMD_EVENT_SHADER_PRESET_LOADED,
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/* Shader hotkeys. */
CMD_EVENT_SHADER_NEXT,
CMD_EVENT_SHADER_PREV,
CMD_EVENT_SHADER_TOGGLE,
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/* Apply cheats. */
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CMD_EVENT_CHEATS_APPLY,
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/* Cheat hotkeys. */
CMD_EVENT_CHEAT_TOGGLE,
CMD_EVENT_CHEAT_INDEX_PLUS,
CMD_EVENT_CHEAT_INDEX_MINUS,
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/* Initializes network system. */
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CMD_EVENT_NETWORK_INIT,
/* Initializes netplay system with a string or no host specified. */
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CMD_EVENT_NETPLAY_INIT,
/* Initializes netplay system with a direct host specified. */
CMD_EVENT_NETPLAY_INIT_DIRECT,
/* Initializes netplay system with a direct host specified after loading content. */
CMD_EVENT_NETPLAY_INIT_DIRECT_DEFERRED,
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/* Deinitializes netplay system. */
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CMD_EVENT_NETPLAY_DEINIT,
/* Switch between netplay gaming and watching. */
CMD_EVENT_NETPLAY_GAME_WATCH,
Netplay Stuff (#13375) * Netplay Stuff ## PROTOCOL FALLBACK In order to support older clients a protocol fallback system was introduced. The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on. Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on. To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host. Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host. ## NETPLAY CHAT Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command. Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5. Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected. Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages. As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback. If a new overlay and/or input system is desired, no backwards compatibility changes need to be made. Only clients in playing mode (as opposed to spectating mode) can send and receive chat. ## SETTINGS SHARING Some settings are better used when both host and clients share the same configuration. As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing. ## NETPLAY TUNNEL/MITM With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system. This new system uses a tunneling approach, which is similar to most VPN and tunneling services around. Tunnel commands: RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host. RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client. RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive. Operations: Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server. Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server. Improvements (from current MITM system): No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server. Very little cpu usage. About 95% net I/O bound now. Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers. No longer operates the host in client mode, which was a source of many of the current problems. Cleaner and more maintainable system and code. Notable functions: netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server. init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client. handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance). ## MISC Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake. Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host. LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button. ## FIXES Many minor fixes to the current netplay implementation are also included. * Remove NETPLAY_TEST_BUILD
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/* Open a netplay chat input menu. */
CMD_EVENT_NETPLAY_PLAYER_CHAT,
/* Toggle chat fading. */
CMD_EVENT_NETPLAY_FADE_CHAT_TOGGLE,
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/* Start hosting netplay. */
CMD_EVENT_NETPLAY_ENABLE_HOST,
/* Disconnect from the netplay host. */
CMD_EVENT_NETPLAY_DISCONNECT,
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/* Toggle ping counter. */
CMD_EVENT_NETPLAY_PING_TOGGLE,
/* Toggles netplay hosting. */
CMD_EVENT_NETPLAY_HOST_TOGGLE,
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/* Reinitializes audio driver. */
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CMD_EVENT_AUDIO_REINIT,
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/* Resizes windowed scale. Will reinitialize video driver. */
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CMD_EVENT_RESIZE_WINDOWED_SCALE,
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/* Toggles disk eject. */
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CMD_EVENT_DISK_EJECT_TOGGLE,
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/* Cycle to next disk. */
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CMD_EVENT_DISK_NEXT,
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/* Cycle to previous disk. */
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CMD_EVENT_DISK_PREV,
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/* Switch to specified disk index */
CMD_EVENT_DISK_INDEX,
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/* Appends disk image to disk image list. */
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CMD_EVENT_DISK_APPEND_IMAGE,
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/* Stops rumbling. */
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CMD_EVENT_RUMBLE_STOP,
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/* Toggles mouse grab. */
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CMD_EVENT_GRAB_MOUSE_TOGGLE,
/* Toggles game focus. */
CMD_EVENT_GAME_FOCUS_TOGGLE,
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/* Toggles desktop menu. */
CMD_EVENT_UI_COMPANION_TOGGLE,
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/* Toggles fullscreen mode. */
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CMD_EVENT_FULLSCREEN_TOGGLE,
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/* Toggle recording. */
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CMD_EVENT_RECORDING_TOGGLE,
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/* Toggle streaming. */
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CMD_EVENT_STREAMING_TOGGLE,
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/* Toggle Run-Ahead. */
CMD_EVENT_RUNAHEAD_TOGGLE,
/* Toggle Preemtive Frames. */
CMD_EVENT_PREEMPT_TOGGLE,
/* Deinitialize or Reinitialize Preemptive Frames. */
CMD_EVENT_PREEMPT_UPDATE,
/* Force Preemptive Frames to refill its state buffer. */
CMD_EVENT_PREEMPT_RESET_BUFFER,
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/* Toggle VRR runloop. */
CMD_EVENT_VRR_RUNLOOP_TOGGLE,
/* AI service. */
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CMD_EVENT_AI_SERVICE_TOGGLE,
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CMD_EVENT_AI_SERVICE_CALL,
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/* Misc. */
CMD_EVENT_SAVE_FILES,
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CMD_EVENT_CONTROLLER_INIT,
CMD_EVENT_DISCORD_INIT,
CMD_EVENT_PRESENCE_UPDATE,
CMD_EVENT_OVERLAY_NEXT,
CMD_EVENT_OSK_TOGGLE,
/* Deprecated */
CMD_EVENT_SEND_DEBUG_INFO
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};
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typedef struct command_handle
{
command_t *handle;
unsigned id;
} command_handle_t;
enum cmd_source_t
{
CMD_NONE = 0,
CMD_STDIN,
CMD_NETWORK
};
struct rarch_state;
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/**
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* command_event:
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* @cmd : Command index.
*
* Performs RetroArch command with index @cmd.
*
* Returns: true (1) on success, otherwise false (0).
**/
bool command_event(enum event_command action, void *data);
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/* Constructors for the supported drivers */
command_t* command_network_new(uint16_t port);
command_t* command_stdin_new(void);
command_t* command_uds_new(void);
bool command_network_send(const char *cmd_);
#ifdef HAVE_CONFIGFILE
bool command_event_save_config(
const char *config_path,
char *s, size_t len);
#endif
void command_event_undo_save_state(char *s, size_t len);
void command_event_undo_load_state(char *s, size_t len);
void command_event_set_mixer_volume(
settings_t *settings,
float gain);
bool command_event_resize_windowed_scale(settings_t *settings,
unsigned window_scale);
bool command_event_save_auto_state(
bool savestate_auto_save,
const enum rarch_core_type current_core_type);
/**
* event_set_volume:
* @gain : amount of gain to be applied to current volume level.
*
* Adjusts the current audio volume level.
*
**/
void command_event_set_volume(
settings_t *settings,
float gain,
bool widgets_active,
bool audio_driver_mute_enable);
/**
* command_event_init_controllers:
*
* Initialize libretro controllers.
**/
void command_event_init_controllers(rarch_system_info_t *info,
settings_t *settings, unsigned num_active_users);
bool command_event_load_entry_state(settings_t *settings);
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void command_event_load_auto_state(void);
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void command_event_set_savestate_auto_index(
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settings_t *settings);
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void command_event_set_savestate_garbage_collect(
unsigned max_to_keep,
bool show_hidden_files
);
void command_event_set_replay_auto_index(
settings_t *settings);
void command_event_set_replay_garbage_collect(
unsigned max_to_keep,
bool show_hidden_files
);
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
bool command_set_shader(command_t *cmd, const char *arg);
#endif
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#ifdef HAVE_CHEATS
void command_event_init_cheats(
bool apply_cheats_after_load,
const char *path_cheat_db,
void *bsv_movie_data);
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#endif
#if defined(HAVE_COMMAND)
struct cmd_action_map
{
const char *str;
bool (*action)(command_t* cmd, const char *arg);
const char *arg_desc;
};
bool command_version(command_t *cmd, const char* arg);
bool command_get_status(command_t *cmd, const char* arg);
bool command_get_config_param(command_t *cmd, const char* arg);
bool command_show_osd_msg(command_t *cmd, const char* arg);
bool command_load_state_slot(command_t *cmd, const char* arg);
bool command_play_replay_slot(command_t *cmd, const char* arg);
#ifdef HAVE_CHEEVOS
bool command_read_ram(command_t *cmd, const char *arg);
bool command_write_ram(command_t *cmd, const char *arg);
#endif
bool command_read_memory(command_t *cmd, const char *arg);
bool command_write_memory(command_t *cmd, const char *arg);
uint8_t *command_memory_get_pointer(
const rarch_system_info_t* system,
unsigned address,
unsigned int* max_bytes,
int for_write,
char *reply_at,
size_t len);
static const struct cmd_action_map action_map[] = {
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
{ "SET_SHADER", command_set_shader, "<shader path>" },
#endif
{ "VERSION", command_version, "No argument"},
{ "GET_STATUS", command_get_status, "No argument" },
{ "GET_CONFIG_PARAM", command_get_config_param, "<param name>" },
{ "SHOW_MSG", command_show_osd_msg, "No argument" },
#if defined(HAVE_CHEEVOS)
/* These functions use achievement addresses and only work if a game with achievements is
* loaded. READ_CORE_MEMORY and WRITE_CORE_MEMORY are preferred and use system addresses. */
{ "READ_CORE_RAM", command_read_ram, "<address> <number of bytes>" },
{ "WRITE_CORE_RAM", command_write_ram, "<address> <byte1> <byte2> ..." },
#endif
{ "READ_CORE_MEMORY", command_read_memory, "<address> <number of bytes>" },
{ "WRITE_CORE_MEMORY",command_write_memory, "<address> <byte1> <byte2> ..." },
{ "LOAD_STATE_SLOT",command_load_state_slot, "<slot number>"},
{ "PLAY_REPLAY_SLOT",command_play_replay_slot, "<slot number>"},
};
static const struct cmd_map map[] = {
{ "MENU_TOGGLE", RARCH_MENU_TOGGLE },
{ "QUIT", RARCH_QUIT_KEY },
{ "CLOSE_CONTENT", RARCH_CLOSE_CONTENT_KEY },
{ "RESET", RARCH_RESET },
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{ "FAST_FORWARD", RARCH_FAST_FORWARD_KEY },
{ "FAST_FORWARD_HOLD", RARCH_FAST_FORWARD_HOLD_KEY },
{ "SLOWMOTION", RARCH_SLOWMOTION_KEY },
{ "SLOWMOTION_HOLD", RARCH_SLOWMOTION_HOLD_KEY },
{ "REWIND", RARCH_REWIND },
{ "PAUSE_TOGGLE", RARCH_PAUSE_TOGGLE },
{ "FRAMEADVANCE", RARCH_FRAMEADVANCE },
{ "MUTE", RARCH_MUTE },
{ "VOLUME_UP", RARCH_VOLUME_UP },
{ "VOLUME_DOWN", RARCH_VOLUME_DOWN },
{ "LOAD_STATE", RARCH_LOAD_STATE_KEY },
{ "SAVE_STATE", RARCH_SAVE_STATE_KEY },
{ "STATE_SLOT_PLUS", RARCH_STATE_SLOT_PLUS },
{ "STATE_SLOT_MINUS", RARCH_STATE_SLOT_MINUS },
{ "PLAY_REPLAY", RARCH_PLAY_REPLAY_KEY },
{ "RECORD_REPLAY", RARCH_RECORD_REPLAY_KEY },
{ "HALT_REPLAY", RARCH_HALT_REPLAY_KEY },
{ "REPLAY_SLOT_PLUS", RARCH_REPLAY_SLOT_PLUS },
{ "REPLAY_SLOT_MINUS", RARCH_REPLAY_SLOT_MINUS },
{ "DISK_EJECT_TOGGLE", RARCH_DISK_EJECT_TOGGLE },
{ "DISK_NEXT", RARCH_DISK_NEXT },
{ "DISK_PREV", RARCH_DISK_PREV },
{ "SHADER_TOGGLE", RARCH_SHADER_TOGGLE },
{ "SHADER_NEXT", RARCH_SHADER_NEXT },
{ "SHADER_PREV", RARCH_SHADER_PREV },
{ "CHEAT_TOGGLE", RARCH_CHEAT_TOGGLE },
{ "CHEAT_INDEX_PLUS", RARCH_CHEAT_INDEX_PLUS },
{ "CHEAT_INDEX_MINUS", RARCH_CHEAT_INDEX_MINUS },
{ "SCREENSHOT", RARCH_SCREENSHOT },
{ "RECORDING_TOGGLE", RARCH_RECORDING_TOGGLE },
{ "STREAMING_TOGGLE", RARCH_STREAMING_TOGGLE },
{ "GRAB_MOUSE_TOGGLE", RARCH_GRAB_MOUSE_TOGGLE },
{ "GAME_FOCUS_TOGGLE", RARCH_GAME_FOCUS_TOGGLE },
{ "FULLSCREEN_TOGGLE", RARCH_FULLSCREEN_TOGGLE_KEY },
{ "UI_COMPANION_TOGGLE", RARCH_UI_COMPANION_TOGGLE },
{ "VRR_RUNLOOP_TOGGLE", RARCH_VRR_RUNLOOP_TOGGLE },
{ "RUNAHEAD_TOGGLE", RARCH_RUNAHEAD_TOGGLE },
{ "PREEMPT_TOGGLE", RARCH_PREEMPT_TOGGLE },
{ "FPS_TOGGLE", RARCH_FPS_TOGGLE },
{ "STATISTICS_TOGGLE", RARCH_STATISTICS_TOGGLE },
{ "AI_SERVICE", RARCH_AI_SERVICE },
{ "NETPLAY_PING_TOGGLE", RARCH_NETPLAY_PING_TOGGLE },
{ "NETPLAY_HOST_TOGGLE", RARCH_NETPLAY_HOST_TOGGLE },
{ "NETPLAY_GAME_WATCH", RARCH_NETPLAY_GAME_WATCH },
{ "NETPLAY_PLAYER_CHAT", RARCH_NETPLAY_PLAYER_CHAT },
{ "NETPLAY_FADE_CHAT_TOGGLE", RARCH_NETPLAY_FADE_CHAT_TOGGLE },
{ "MENU_UP", RETRO_DEVICE_ID_JOYPAD_UP },
{ "MENU_DOWN", RETRO_DEVICE_ID_JOYPAD_DOWN },
{ "MENU_LEFT", RETRO_DEVICE_ID_JOYPAD_LEFT },
{ "MENU_RIGHT", RETRO_DEVICE_ID_JOYPAD_RIGHT },
{ "MENU_A", RETRO_DEVICE_ID_JOYPAD_A },
{ "MENU_B", RETRO_DEVICE_ID_JOYPAD_B },
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{ "OVERLAY_NEXT", RARCH_OVERLAY_NEXT },
{ "OSK", RARCH_OSK },
#if 0
/* Deprecated */
{ "SEND_DEBUG_INFO", RARCH_SEND_DEBUG_INFO },
#endif
};
#endif
#ifdef HAVE_CONFIGFILE
/**
* command_event_save_core_config:
*
* Saves a new (core) configuration to a file. Filename is based
* on heuristics to avoid typing.
*
* Returns: true (1) on success, otherwise false (0).
**/
bool command_event_save_core_config(
const char *dir_menu_config,
const char *rarch_path_config);
/**
* command_event_save_current_config:
*
* Saves current configuration file to disk, and (optionally)
* autosave state.
**/
void command_event_save_current_config(enum override_type type);
/**
* command_event_remove_current_config:
*
* Removes current configuration file from disk.
**/
void command_event_remove_current_config(enum override_type type);
#endif
/**
* command_event_disk_control_append_image:
* @path : Path to disk image.
*
* Appends disk image to disk image list.
**/
bool command_event_disk_control_append_image(const char *path);
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void command_event_reinit(const int flags);
bool command_event_main_state(unsigned cmd);
RETRO_END_DECLS
2013-04-21 08:05:12 +00:00
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#endif