flutter/examples/layers/rendering/custom_coordinate_systems.dart
Alexandre Ardhuin d927c93310
Unnecessary new (#20138)
* enable lint unnecessary_new

* fix tests

* fix tests

* fix tests
2018-09-12 08:29:29 +02:00

26 lines
1.1 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This example shows how to build a render tree with a non-cartesian coordinate
// system. Most of the guts of this examples are in src/sector_layout.dart.
import 'package:flutter/rendering.dart';
import 'src/sector_layout.dart';
RenderBox buildSectorExample() {
final RenderSectorRing rootCircle = RenderSectorRing(padding: 20.0);
rootCircle.add(RenderSolidColor(const Color(0xFF00FFFF), desiredDeltaTheta: kTwoPi * 0.15));
rootCircle.add(RenderSolidColor(const Color(0xFF0000FF), desiredDeltaTheta: kTwoPi * 0.4));
final RenderSectorSlice stack = RenderSectorSlice(padding: 2.0);
stack.add(RenderSolidColor(const Color(0xFFFFFF00), desiredDeltaRadius: 20.0));
stack.add(RenderSolidColor(const Color(0xFFFF9000), desiredDeltaRadius: 20.0));
stack.add(RenderSolidColor(const Color(0xFF00FF00)));
rootCircle.add(stack);
return RenderBoxToRenderSectorAdapter(innerRadius: 50.0, child: rootCircle);
}
void main() {
RenderingFlutterBinding(root: buildSectorExample());
}