// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This example shows how to build a render tree with a non-cartesian coordinate // system. Most of the guts of this examples are in src/sector_layout.dart. import 'package:flutter/rendering.dart'; import 'src/sector_layout.dart'; RenderBox buildSectorExample() { final RenderSectorRing rootCircle = RenderSectorRing(padding: 20.0); rootCircle.add(RenderSolidColor(const Color(0xFF00FFFF), desiredDeltaTheta: kTwoPi * 0.15)); rootCircle.add(RenderSolidColor(const Color(0xFF0000FF), desiredDeltaTheta: kTwoPi * 0.4)); final RenderSectorSlice stack = RenderSectorSlice(padding: 2.0); stack.add(RenderSolidColor(const Color(0xFFFFFF00), desiredDeltaRadius: 20.0)); stack.add(RenderSolidColor(const Color(0xFFFF9000), desiredDeltaRadius: 20.0)); stack.add(RenderSolidColor(const Color(0xFF00FF00))); rootCircle.add(stack); return RenderBoxToRenderSectorAdapter(innerRadius: 50.0, child: rootCircle); } void main() { RenderingFlutterBinding(root: buildSectorExample()); }