Commit graph

40 commits

Author SHA1 Message Date
Alexandre Ardhuin ec1a015045
implicit-casts:false in dev (#45787) 2019-12-05 22:34:06 +01:00
Ian Hickson 449f4a6673
License update (#45373)
* Update project.pbxproj files to say Flutter rather than Chromium

Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.

* Update the copyright notice checker to require a standard notice on all files

* Update copyrights on Dart files. (This was a mechanical commit.)

* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.

Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).

* Clean up the copyrights in non-Dart files. (Manual edits.)

Also, make sure templates don't have copyrights.

* Fix some more ORGANIZATIONNAMEs
2019-11-27 15:04:02 -08:00
Jonah Williams e77c24ef91
Update package test (#44882) 2019-11-14 09:31:36 -08:00
Jonah Williams a901b650b6
Update meta to 1.1.8 (#44584) 2019-11-12 13:48:42 -08:00
Greg Spencer c921c5ae67
Add macOS fn key support. (#44410)
This adds support for the fn key on macOS. It adds it to the key mappings as a supplemental mapping that overwrites the one from the Chrome headers, since the chrome headers have a TODO, but no implementation of the key.

Also, ignore the fn key entirely on macOS. This is because On macOS laptop keyboards, the fn key is used to generate home/end and f1-f12, but it ALSO generates a separate down/up event for the fn key itself. Other platforms hide the fn key, and just produce the key that it is combined with, so to keep it possible to write cross platform code that looks at which keys are pressed, the fn key is ignored.
2019-11-08 16:30:38 -08:00
Mouad Debbar e045ef2969
Keymap for Web (#41397) 2019-10-01 14:10:53 -07:00
Greg Spencer 63e096b4ac
Update keyboard maps (#40697)
This updates the keyboard maps to use updated HID codes for game controller buttons (from Chrome), and to encode that GLFW "super" keys are what we call "meta" keys (i.e. Windows key or Command key).
2019-09-17 13:24:54 -07:00
Alexandre Ardhuin df4bf453ab
more UI-as-code (#35516) 2019-09-17 16:23:44 +02:00
Jonah Williams a785db78fb
Reland "Integrate dwds into flutter tool for web support (#34252)" (#37649)" (#37650) 2019-08-05 16:51:57 -07:00
Jonah Williams 433436e1ee
Revert "Integrate dwds into flutter tool for web support (#34252)" (#37649) 2019-08-05 15:58:04 -07:00
Jonah Williams 4ccd81199f
Integrate dwds into flutter tool for web support (#34252) 2019-08-05 12:41:58 -07:00
Todd Volkert 1170105eae
flutter update-packages --force-upgrade (#36510) 2019-07-18 22:21:58 -07:00
Jonah Williams 93edc014ae
update packages (#35573) 2019-07-04 11:26:19 -07:00
Greg Spencer f0978c225a
Game controller button support (#33868)
This adds support for game controller buttons. It adds some supplemental USB HID codes that aren't available from the Chromium source code, and maps those on Android to the game pad buttons that Android supports. Other platforms are not supported yet.
2019-06-05 16:23:17 -07:00
Greg Spencer 387e2b0602
Add actions and keyboard shortcut map support (#33298)
This implements the keyboard shortcut handling and action invocation in order to provide a place in the infrastructure for keyboard events to trigger actions. This will allow binding of key events to actions like "move the focus to the next widget" and "activate button".
2019-06-04 11:30:24 -07:00
Jonah Williams 83986acbdb
Add a real-er web restart, doctor, workflow (#33786) 2019-06-03 23:19:42 -07:00
Greg Spencer a70b020e18
Add pseudo-key synonyms for keys like shift, meta, alt, and control. (#33695)
This adds a list of key synonyms for non-printable keyboard keys that appear in more than one place So keys like LogicalKeyboardKey.shiftLeft and LogicalKeyboardKey.shiftRight now can be mapped to just LogicalKeyboardKey.shift.

I also fixed a bug in the gen_keycodes tool where GLFW entries would get removed if they weren't parsed from the source on the web.
2019-06-03 18:41:04 -07:00
Chris Bracken 98ea501995
Revert "Add real-er restart for web using webkit inspection protocol (#33629)" (#33703)
Revert "fix devicelab manfiest (#33698)"

This reverts commit 5a6a00dc54.
This reverts commit 0d79f0fc79.
2019-05-31 21:53:30 -07:00
Jonah Williams 5a6a00dc54
Add real-er restart for web using webkit inspection protocol (#33629) 2019-05-31 17:37:01 -07:00
Greg Spencer c289c99858
Update the keycodes from source (#33632)
Ran gen_keycodes.dart, which pulled a new keycode from the Chromium source. This PR just checks in that change.
2019-05-31 09:41:14 -07:00
Jason Simmons 311cde98a6
Reland "Clean up some flutter_tools tests and roll dependencies" (#33225)
This relands flutter/flutter#33163 with a fix to the integration_ui test.
2019-05-29 19:04:35 -07:00
Jonah Williams 925f5f1c53
Revert "Wire up hot restart and incremental rebuilds for web (#33197)" (#33529)
This reverts commit 52ae99682e.
2019-05-29 12:09:01 -07:00
Jonah Williams 52ae99682e
Wire up hot restart and incremental rebuilds for web (#33197) 2019-05-29 09:49:16 -07:00
Jonah Williams a30ffb60ad
Revert "Clean up some flutter_tools tests and roll dependencies (#33163)" (#33206) 2019-05-22 12:20:02 -07:00
Ian Hickson e5f81e1048
Clean up some flutter_tools tests and roll dependencies (#33163)
* Clean up some flutter_tools tests

* Remove arbitrary retry that happens even for fundamental errors, and generally clean up _DevFSHttpWriter.

* Update dependencies (requires fixes; see next commit)

* Fixes for new dependencies.
2019-05-22 09:31:37 -07:00
Sam Rawlins 9c77e8e8a0 Fix missing return statements on function literals (#31825) 2019-05-09 12:43:51 -07:00
Greg Spencer 0245a29a04
Keycode generation doc fix (#31493)
Fixes a typo in the key generator readme.

Updated the examples in the readme to reflect that the examples were for physical key codes, where we're actually talking about logical key codes there.
2019-04-29 21:45:30 -07:00
Greg Spencer 7775c23784
[Re-Land] Implement focus traversal for desktop platforms. (#31614)
This re-lands the Focus changes in #30040. Correctness changes in routes.dart, and removes the automatic requesting of focus on reparent when there is no current focus, which caused undesirable selections.

Addresses #11344, #1608, #13264, and #1678
Fixes #30084
Fixes #26704
2019-04-25 16:26:58 -07:00
Dan Field 1db5d66932
Capture JSON RPC errors that presently get swallowed (#31584)
* Update packages
* Capture JSON RPC errors that presently get swallowed
2019-04-25 08:27:00 -07:00
Greg Spencer 590cc27b31
Revert "Implement focus traversal for desktop platforms, shoehorn edition. (#30040)" (#31461)
This reverts commit 4218c0bc38.
2019-04-22 18:02:35 -07:00
Greg Spencer 4218c0bc38
Implement focus traversal for desktop platforms, shoehorn edition. (#30040)
Implements focus traversal for desktop platforms, including re-implementing the existing focus manager and focus tree.

This implements a Focus widget that can be put into a widget tree to allow input focus to be given to a particular part of a widget tree.

It incorporates with the existing FocusScope and FocusNode infrastructure, and has minimal breakage to the API, although FocusScope.reparentIfNeeded is removed, replaced by a call to FocusAttachment.reparent(), so this is a breaking change:

FocusScopeNodes must now be attached to the focus tree using FocusScopeNode.attach, which takes a context and an optional onKey callback, and returns a FocusAttachment that should be kept by the widget that hosts the FocusScopeNode. This is necessary because of the need to make sure that the focus tree reflects the widget hierarchy.

Callers that used to call FocusScope(context).reparentIfNeeded in their build method will call reparent  on a FocusAttachment instead, which they will obtain by calling FocusScopeNode.attach in their initState method. Widgets that own FocusNodes will need to call dispose on the focus node in their dispose method.

Addresses #11344, #1608, #13264, and #1678
Fixes #30084
Fixes #26704
2019-04-22 09:51:40 -07:00
Greg Spencer 857fe320e0
Update keycodes, fix a comment. (#30938)
Updates the keycodes by regenerating them using the script, and fixed a comment in the template to conform to style.
2019-04-16 08:02:11 -07:00
Francisco Magdaleno b70d260b3c
Adds the keyboard mapping for Linux (#29993) 2019-03-28 10:04:23 -07:00
Jonah Williams 3c93b65a9b
Update to latest matcher (#30019) 2019-03-27 17:21:10 -07:00
Francisco Magdaleno c163ed9618
Adds macOS raw keyboard mapping (#29231) 2019-03-18 11:12:04 -07:00
Jonah Williams ec93468a14
Add capability to run build_runner tests for engine (#28684) 2019-02-28 20:06:14 -08:00
Greg Spencer ccdd50578c
Fix spelling errors. (#28657)
Fix the spelling errors in the dartdocs for the framework.

There are no functionality changes here, just documentation fixes.
2019-02-28 15:37:19 -08:00
Greg Spencer 262f12b4a9
Remove remaining "## Sample code" segments, and fix the snippet generator. (#27793)
This converts all remaining "## Sample code" segments into snippets, and fixes
the snippet generator to handle multiple snippets in the same dartdoc block
properly.

I also generated, compiled, and ran each of the existing application samples,
and fixed them up to be more useful and/or just run without errors.

This PR fixes these problems with examples:

1. Switching tabs in a snippet now works if there is more than one snippet in
   a single dartdoc block.
2. Generation of snippet code now works if there is more than one snippet.
3. Contrast of text and links in the code sample block has been improved to
   recommended levels.
4. Added five new snippet templates, including a "freeform" template to make
   it possible to show examples that need to change the app instantiation.
5. Fixed several examples to run properly, a couple by adding the "Scaffold"
   widget to the template, a couple by just fixing their code.
6. Fixed visual look of some of the samples when they run by placing many
   samples inside of a Scaffold.
7. In order to make it easier to run locally, changed the sample analyzer to
   remove the contents of the supplied temp directory before running, since
   having files that hang around is problematic (only a problem when running
   locally with the `--temp` argument).
8. Added a `SampleCheckerException` class, and handle sample checking
   exceptions more gracefully.
9. Deprecated the old "## Sample code" designation, and added enforcement for
   the deprecation.
10. Removed unnecessary `new` from templates (although they never appeared in
   the samples thanks to dartfmt, but still).

Fixes #26398
Fixes #27411
2019-02-15 07:48:49 -08:00
Greg Spencer 431cfdafd9
Adding support for logical and physical key events (#27627)
This adds support for logical and physical key information inside of RawKeyEvent. This allows developers to differentiate keys in a platform-agnostic way. They are able to tell the physical location of a key (PhysicalKeyboardKey) and a logical meaning of the key (LogicalKeyboardKey), as well as get notified of the character generated by the keypress. All of which is useful for handling keyboard shortcuts.

This PR builds on the previous PR (#27620) which generated the key code mappings and definitions.
2019-02-08 12:42:34 -08:00
Greg Spencer 2aad59314f
Add a keyboard key code generator. (#27620)
This adds a keycode generator that incorporates input from the Chromium and Android source trees, as well as some local tables, to generate static constants for the LogicalKeyboardKey and PhysicalKeyboardKey classes, as well as mappings from each of the platforms we support so far (currently only Android and Fuchsia).

This code generator parses the input files, generates an intermediate data structure (`key_data.json`) that is checked in, and then generates the Dart sources for these classes and some static maps that will also be checked in (but are not included in this PR).

The idea is that these codes don't change often, and so we don't need to generate them on every build, but we would like to be able to update them easily in the future if new data becomes available. If the existing data disappears or becomes unusable, we can maintain the checked-in data structure by hand if necessary, and still be able to generate the code.

This PR only contains the code generator, not the classes themselves. In another follow-on PR, I'll run the generator and check in the output of the generator.
2019-02-06 16:53:16 -08:00