## Description
Print actionable warnings if `flutter drive` (where most of our performance benchmarks come from) is run in debug mode and it tries to gather benchmarks using `traceAction`.
## Related Issues
https://github.com/flutter/flutter/issues/30625
## Tests
I added the following tests:
* drive_perf_debug_warning devicelab test
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change
For `fuchsia_compat.dart` Instead of using `runSync`, use `run` to avoid
deadlock when attempting to access specific resources like the Hub in Fuchsia.
The specific example is that in Fuchsia, the `find` command is
attempting to explore `out` which hasn't yet been serviced, as `find` is
blocking on it, causing a deadlock.
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
When setting the Fuchsia logging function, it should happen before any
initialization code, as init can still cause warning/error/info messages
to get printed to logs. Since the default stderr/stdout fd's aren't
correct, this can cause a program to crash for unclear reasons.
* Remove many timeouts.
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
* Get the attach tests to pass.
* Apply review comments from Todd
* More review comment fixes
* Put back the extended timeouts here now that I know why we have them...
Adds a Fuchsia compatibility function that allows for connecting to a
specific Isolate by name when running Flutter Driver on a Fuchsia
device. This will check over multiple Dart VM's in an attempt to find
an Isolate by its name.
* Fix TODO syntax.
* Clarify messages for some timeouts, to aid debugging.
* Increase some other timeouts that were a needlessly short, to reduce sources of flakes.
* Remove some more timeouts that were mostly redundant, to remove complexity.
* Minor style cleanup.
* Remove some dangerous traps (specifically, hide the explicit start/end times in TimedEvent since they shouldn't matter).