3.9 KiB
Deno Roadmap
API and Feature requests should be submitted as PRs to this document.
Milestone 1: Rust rewrite / V8 snapshot
ETA: July 2018.
Go is a garbage collected language and we are worried that combining it with V8's GC will lead to difficult contention problems down the road.
The V8Worker2 binding/concept is being ported to a new C++ library called libdeno. libdeno will include the entire JS runtime as a V8 snapshot. It still follows the message passing paradigm. Rust will be bound to this library to implement the privileged part of Deno. See deno2/README.md for more details.
V8 Snapshots allow Deno to avoid recompiling the TypeScript compiler at startup. This is already working.
When the rewrite is at feature parity with the Go prototype, we will release binaries for people to try.
TypeScript API.
There are three layers of API to consider:
- L1: the low-level message passing API exported by libdeno (L1),
- L2: the protobuf messages used internally (L2),
- L3: the final "deno" namespace exported to users (L3).
L1
https://github.com/ry/deno/blob/master/deno2/js/deno.d.ts
pub(channel: string, msg: ArrayBuffer): null | ArrayBuffer;
The only interface to make calls outside of V8. You can send an ArrayBuffer and synchronously receive an ArrayBuffer back. The channel parameter specifies the purpose of the message.
type MessageCallback = (channel: string, msg: ArrayBuffer) => void;
function sub(cb: MessageCallback): void;
A way to set a callback to receive messages asynchronously from the privileged
side. Note that there is no way to respond to incoming async messages.
sub()
is not strictly necessary to implement deno. All communication could
be done through pub
if there was a message to poll the event loop. For this
reason we should consider removing sub
.
function print(x: string): void;
A way to print to stdout. Although this could be easily implemented thru pub()
this is an important debugging tool to avoid intermediate infrastructure.
L2
https://github.com/ry/deno/blob/master/msg.proto
L3
With in Deno this is the high-level user facing API. However, the intention
is to expose functionality as simply as possible. There should be little or
no "ergonomics" APIs. (For example, deno.readFileSync
only deals with
ArrayBuffers and does not have an encoding parameter to return strings.)
The intention is to make very easy to extend and link in external modules
which can then add this functionality.
Deno does not aim to be API compatible with Node in any respect. Deno will export a single flat namespace "deno" under which all core functions are defined. We leave it up to users to wrap Deno's namespace to provide some compatibility with Node.
Top-level await: This will be put off until at least deno2 Milestone1 is complete. One of the major problems is that top-level await calls are not syntactically valid TypeScript.
Functions exported under Deno namespace:
deno.readFileSync(filename: string): ArrayBuffer;
deno.writeFileSync(filename: string, data: Uint8Array, perm: number): void;
Timers:
setTimeout(cb: TimerCallback, delay: number, ...args: any[]): number;
setInterval(cb: TimerCallbac, duration: number, ...args: any[]): number;
clearTimeout(timerId: number);
clearInterval(timerId: number);
Console:
declare var console: {
log(...args: any[]): void;
error(...args: any[]): void;
assert(assertion: boolean, ...msg: any[]): void;
}
URL:
URL(url: string, base?: string): URL;
Text encoding:
declare var TextEncoder: {
new (utfLabel?: string, options?: TextEncoderOptions): TextEncoder;
(utfLabel?: string, options?: TextEncoderOptions): TextEncoder;
encoding: string;
};
declare var TextDecoder: {
new (label?: string, options?: TextDecoderOptions): TextDecoder;
(label?: string, options?: TextDecoderOptions): TextDecoder;
encoding: string;
};
Fetch API:
fetch(input?: Request | string, init?: RequestInit): Promise<Response>;