pueue/shared/state.rs

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Rust
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use ::std::collections::BTreeMap;
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use ::std::sync::{Arc, Mutex};
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use ::std::fs;
use ::std::path::{Path, PathBuf};
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use ::chrono::prelude::*;
use ::serde_derive::{Deserialize, Serialize};
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use ::strum::IntoEnumIterator;
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use ::log::{info, error};
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use crate::task::{Task, TaskStatus};
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use crate::settings::Settings;
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pub type SharedState = Arc<Mutex<State>>;
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct State {
max_id: i32,
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settings: Settings,
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pub running: bool,
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pub tasks: BTreeMap<i32, Task>,
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}
impl State {
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pub fn new(settings: &Settings) -> State {
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return State {
max_id: 0,
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settings: settings.clone(),
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running: true,
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tasks: BTreeMap::new(),
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};
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}
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pub fn add_task(&mut self, mut task: Task) -> i32 {
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task.id = self.max_id;
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self.tasks.insert(self.max_id, task);
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self.max_id += 1;
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self.save();
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self.max_id - 1
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}
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pub fn remove_task(&mut self, id: i32) -> Option<Task> {
self.tasks.remove(&id)
}
pub fn get_task_clone(&mut self, id: i32) -> Option<Task> {
let task = self.tasks.remove(&id);
let clone = task.clone();
if let Some(task) = task {
self.tasks.insert(id, task);
}
return clone;
}
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pub fn get_next_task(&mut self) -> Option<i32> {
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for (id, task) in self.tasks.iter() {
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if task.status == TaskStatus::Queued {
return Some(*id);
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}
}
None
}
pub fn change_status(&mut self, id: i32, new_status: TaskStatus) {
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if let Some(ref mut task) = self.tasks.get_mut(&id) {
if new_status == TaskStatus::Running {
if TaskStatus::Queued == task.status || TaskStatus::Stashed == task.status {
task.start = Some(Local::now());
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}
}
task.status = new_status;
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self.save();
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};
}
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pub fn add_error_message(&mut self, id: i32, message: String) {
if let Some(ref mut task) = self.tasks.get_mut(&id) {
task.stderr = Some(message);
}
}
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pub fn get_task_status(&mut self, id: i32) -> Option<TaskStatus> {
if let Some(ref task) = self.tasks.get(&id) {
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return Some(task.status.clone());
};
None
}
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/// This checks, whether the given task_ids are in the specified statuses.
/// The first result is the list of task_ids that match these statuses.
/// The second result is the list of task_ids that don't match these statuses.
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///
/// Additionally, if no task_ids are specified, return ids of all tasks
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pub fn tasks_in_statuses(
&mut self,
task_ids: Option<Vec<i32>>,
statuses: Vec<TaskStatus>,
) -> (Vec<i32>, Vec<i32>) {
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let task_ids = match task_ids {
Some(ids) => ids,
None => self.tasks.keys().cloned().collect(),
};
let mut matching = Vec::new();
let mut mismatching = Vec::new();
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// Filter all task id's that match the provided statuses.
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for task_id in task_ids.iter() {
// We aren't interested in this task, continue
if !self.tasks.contains_key(&task_id) {
mismatching.push(*task_id);
continue;
}
// Unwrap, since we just checked, whether it exists.
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let task = self.tasks.get(&task_id).unwrap();
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if statuses.contains(&task.status) {
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matching.push(*task_id);
} else {
mismatching.push(*task_id);
}
}
(matching, mismatching)
}
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/// The same as tasks_in_statuses, but with inverted statuses
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pub fn tasks_not_in_statuses(
&mut self,
task_ids: Option<Vec<i32>>,
excluded_statuses: Vec<TaskStatus>,
) -> (Vec<i32>, Vec<i32>) {
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let mut valid_statuses = Vec::new();
// Create a list of all valid statuses
// (statuses that aren't the exl
for status in TaskStatus::iter() {
if !excluded_statuses.contains(&status) {
valid_statuses.push(status);
}
}
self.tasks_in_statuses(task_ids, valid_statuses)
}
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pub fn clean(&mut self) {
self.backup();
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let statuses = vec![TaskStatus::Done, TaskStatus::Failed];
let (matching, _) = self.tasks_in_statuses(None, statuses);
for task_id in &matching {
let _ = self.tasks.remove(task_id).unwrap();
}
self.save();
}
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pub fn reset(&mut self) {
self.backup();
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self.max_id = 0;
self.tasks = BTreeMap::new();
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self.save();
}
/// Save the current state to disk.
/// We do this to restore in case of a crash
pub fn save(&mut self) {
self.save_to_file(false);
}
/// Save the current current state in a file with a timestamp
/// At the same time remove old state logs from the log directory
/// This function is called, when large changes to the state are applied, e.g. clean/reset
pub fn backup(&mut self) {
self.save_to_file(true);
}
pub fn save_to_file(&mut self, log: bool) {
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let serialized = serde_json::to_string(&self);
if let Err(error) = serialized {
error!("Failed to serialize state: {:?}", error);
return;
}
let serialized = serialized.unwrap();
let path = Path::new(&self.settings.daemon.pueue_directory);
let temp: PathBuf;
let real: PathBuf;
if log {
temp = path.join(format!("backup.json.partial"));
real = path.join(format!("state.json", ));
} else {
temp = path.join("state.json.partial");
real = path.join("state.json");
}
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// Write to temporary log file first, to prevent loss due to crashes
if let Err(error) = fs::write(&temp, serialized) {
error!("Failed to write log to directory. File permissions? Error: {:?}", error);
return;
}
// Overwrite the original with the temp file, if everything went fine
if let Err(error) = fs::rename(&temp, real) {
error!("Failed to overwrite old log file. File permissions? Error: {:?}", error);
return
}
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}
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/// Restore the last state from a previous session
/// The state is stored as json in the log directory
pub fn restore(&mut self) {
let path = Path::new(&self.settings.daemon.pueue_directory).join("state.json");
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// Ignore if the file doesn't exist. It doesn't have to.
if !path.exists() {
info!("Couldn't find state from previous session at location: {:?}", path);
return;
}
// Try to load the file
let data = fs::read_to_string(&path);
if let Err(error) = data {
error!("Failed to read previous state log: {:?}", error);
return;
}
let data = data.unwrap();
// Try to deserialize it into a state
let deserialized: Result<State, serde_json::error::Error> = serde_json::from_str(&data);
if let Err(error) = deserialized {
error!("Failed to deserialize previous state log: {:?}", error);
return;
}
let state = deserialized.unwrap();
// Actually restore it from the deserialized json
for (task_id, task) in state.tasks.iter() {
self.tasks.insert(*task_id, task.clone());
}
self.running = state.running;
self.max_id = state.max_id;
}
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}