Of note are the `ansi` and `grid` modules becoming public. There are
several bits of unused code in each of these. In the case of `grid`, the
unused parts are generally useful, like some indexing implementations.
In ansi, there are pieces that will be used once the parser is more
complete. In any case, these modules are fairly generic and mostly
usable outside of Alacritty.
Unused cargo packages were also removed.
The main thing preventing this system being event driven in the past was
input from the keyboard had to be polled separately from pty activity.
This commit adds a thread for the window event iterator and sends them
on the same channel as pty characters.
With that in place, the render loop looks like
- Block on 1 available input
- Get all remaining available input that won't cause blocking
- Render
Which means that rendering is only performed on state changes. This
obsoleted the need for a `dirty` flag in the Term struct.
Calling ::std::process::exit() from the SIGCHLD handler would sometimes
deadlock some OpenGL internal shutdown procedure. To resolve this, a
flag was added that can be checked with `process_should_exit`.
It's now possible to move around within Vim without the screen becoming
corrupt!
The ANSI parser now calls a (new) `set_scrolling_region` on the handler
when the DECSTBM CSI is received. In order to provide a sensible default
in case that the sequence doesn't include arguments, a TermInfo trait
was added which currently has methods for inspecting number of rows and
columns. This was added as an additional trait instead of being included
on Handler since they have semantically different purposes. The tests
had to be updated to account for the additional trait bounds.
The utilities module now has a `Rotate` trait which is implemented for
the built-in slice type. This means that slices and anything derefing to
a slice can be rotated. Since VecDeque doesn't support slicing (it's
a circular buffer), the grid rows are now held in a Vec to support
rotation.
For ergomomic access to the grid for scrolling and clearing regions,
additional Index/IndexMut implementations were added to the grid::Row
type.
Finally, a `reset` method was added to `Cell` which properly resets the
state to default (instead of just clearing the char). This supports
region clearing and also fixed a bug where cell backgrounds would remain
after being cleared.
This is achieved by setting a `dirty` flag when the terminal receives
an event that causes visible state to change. The implementation is
pretty much crap because most methods know about the flag.
Figure out something better later.
Adds some #[inline] tags, and delegates to internals for num_rows and
num_cols. In case these become different than the expected values, this
should help to fail sooner.
There were several unrecognized escape codes that have arguments which
were being interpretted as input. Naturally, this caused state to be
corrupt. The escape codes are now handled by throwing away the bytes.
Consider this a TODO for later.
The glyph cache was previously initialized with a list of glyphs from
INIT_LIST, and never updated again. This meant that code points not
included in that list were not displayed. Now, the glyph cache has
gained the ability to load new glyphs at render time.
This seems to have lightly decreased performance for some reason.
Per-instanced data was previously stored in uniforms. This required
several OpenGL calls to upload all of the data, and it was more complex
to prepare (several vecs vs one).
Additionally, drawing APIs are now accessible through a `RenderApi`
(obtained through `QuadRenderer::with_api`) which enables some RAII
patterns. Specifically, checks for batch flushing are handled in Drop.
The iterator methods simplify logic in the main grid render function. To
disambiguate iterator methods from those returning counts (and to free
up names), the `rows()` and `cols()` methods on `Grid` have been renamed
to `num_rows()` and `num_cols()`, respectively.
This moves some logic that was previously being done per-character into
the vertex shader. At this time, we've traded CPU computation for
additional gl::Uniform2f calls. This is only a marginal improvement.
However, this patch positions the renderer well for instanced drawing,
and that will be a huge performance win.
Recompiling the entire program whenever a shader changes is slow, and it
can interrupt flow. Shader reloads are essentially instantaneous now. If
the new shader fails to compile, no state is changed; the previous
program continues to be used.
This dramatically reduces the number of BindTexture calls needed when
rendering the grid. Draw times for a moderately full terminal of the
default size are ~1ms with this patch.
This moves the rendering logic to draw the grid, to draw strings, and to
draw the cursor into the renderere module. In addition to being an
organizational improvement, this also allowed for some optimizations
managing OpenGL state. Render times for a moderate screen of text
dropped from ~10ms to ~4ms.
This patch introduces basic support for terminal emulation. Basic means
commands that don't use paging and are not full screen applications like
vim or tmux. Some paging applications are working properly, such as as
`git log`. Other pagers work reasonably well as long as the help menu is
not accessed.
There is now a central Rgb color type which is shared by the renderer,
terminal emulation, and the pty parser.
The parser no longer owns a Handler. Instead, a mutable reference to a
Handler is provided whenever advancing the parser. This resolved some
potential ownership issues (eg parser owning the `Term` type would've
been unworkable).
This is the initial terminal stream parsing implementation for
Alacritty. There are currently several TODOs, FIXMEs, and unimplemented!
things scattered about still, but what's here is good enough to
correctly parse my zsh startup.
The `Parser` implementation is largely based on the suck-less _simple
terminal_ parser. Because this is Rust and Rust has a fantastic type
system, some improvements are possible. First, `Parser` is a struct, and
its data is stored internally instead of statically. Second, there's no
terminal updates hard-coded into the parser. Instead, `Parser` is
generic over a `Handler` type which has methods for all of the actions
supported by the parser. Because Parser is generic, it should be
possible (with proper inlining) to have equivalent performance to the
hard-coded version.
In addition to using _simple terminal_ as a reference, there's a doc in
Alacritty's repository `docs/ansicode.txt`, a summary of the ANSI
terminal protocol, which has been referenced extensively.
There's probably a large number escapes we don't handle, and that's ok.
There's a lot that aren't necessary for everyday terminal usage. If you
feel like something that's not supported should be, feel free to add it.
Please try not to become overzealous and adding support for sequences
only used by folks trapped in 1988.
This doc was found in the tmux repository, and I'm adding it here so it
doesn't get lost. Having it in-tree will also allow it to be referenced
from the code.
Opens a pty, forks a child process, and execs the shell defined in
user's /etc/passwd file. Bytes from the pty are currently just written
to Alacritty's stdout as a sanity check that things are hooked up.
Thanks to `st` for some guidance on setting this up.
Uses the GL_ARB_blend_func_extended to get single-pass, per-channel
alpha blending. gl_generator is now used instead of gl to enable the
extension.
The background color is removed since that presumably needs to run in a
separate pass.
OpenGL only supports shared alpha blending. Subpixel font rendering
requires using the font RGB values as alpha masks for the corresponding
RGB channels. To support this, blending is implemented in the fragment
shader.
The grid holds the state of the terminal with row-major ordering.
Eventually, the grid::Cell type will hold other attributes such as
color, background color, decorations, and weight.
An initialization list is added for common ASCII symbols.