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Fix alpha when using colors.transparent_background_colors
The alpha is expected to be premultiplied from the text shader, so we should apply it to the background color.
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@ -31,6 +31,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- `font.glyph_offset` is no longer applied on builtin font
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- Buili-in font arcs alignment
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- Repeated permission prompts on M1 macs
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- Colors being slightly off when using `colors.transparent_background_colors`
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## 0.10.0
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@ -18,7 +18,9 @@ void main() {
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}
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alphaMask = vec4(1.0);
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color = vec4(bg.rgb, bg.a);
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// Premultiply background color by alpha.
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color = vec4(bg.rgb * bg.a, bg.a);
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} else if ((int(fg.a) & COLORED) != 0) {
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// Color glyphs, like emojis.
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vec4 glyphColor = texture(mask, TexCoords);
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