Fix alpha when using colors.transparent_background_colors

The alpha is expected to be premultiplied from the text shader, so
we should apply it to the background color.
This commit is contained in:
Kirill Chibisov 2022-02-09 17:41:57 +03:00 committed by GitHub
parent 73c3dd8628
commit 59f16f6b15
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2 changed files with 4 additions and 1 deletions

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@ -31,6 +31,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- `font.glyph_offset` is no longer applied on builtin font
- Buili-in font arcs alignment
- Repeated permission prompts on M1 macs
- Colors being slightly off when using `colors.transparent_background_colors`
## 0.10.0

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@ -18,7 +18,9 @@ void main() {
}
alphaMask = vec4(1.0);
color = vec4(bg.rgb, bg.a);
// Premultiply background color by alpha.
color = vec4(bg.rgb * bg.a, bg.a);
} else if ((int(fg.a) & COLORED) != 0) {
// Color glyphs, like emojis.
vec4 glyphColor = texture(mask, TexCoords);