Don't enable multisampling

It never worked in the first place, because we were
never requesting it in glutin, and it provides no value
given that textures are already antialiased.
This commit is contained in:
Kirill Chibisov 2022-09-11 00:23:32 +03:00 committed by GitHub
parent 89f4bdb770
commit 1d86775229
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@ -50,7 +50,6 @@ impl Glsl3Renderer {
unsafe {
gl::Enable(gl::BLEND);
gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
gl::Enable(gl::MULTISAMPLE);
// Disable depth mask, as the renderer never uses depth tests.
gl::DepthMask(gl::FALSE);