wine/dlls/d2d1
Jeff Smith 7febd8db5d d2d1/tests: Use compare_uint() in compare_float() instead of abs().
The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
2023-08-08 12:00:01 +09:00
..
tests d2d1/tests: Use compare_uint() in compare_float() instead of abs(). 2023-08-08 12:00:01 +09:00
bitmap.c
bitmap_render_target.c
brush.c
command_list.c
d2d1.spec
d2d1_private.h d2d1: Keep effect shader objects at device level. 2023-08-03 20:42:27 +09:00
dc_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
device.c d2d1: Keep effect shader objects at device level. 2023-08-03 20:42:27 +09:00
effect.c d2d1: Keep effect shader objects at device level. 2023-08-03 20:42:27 +09:00
factory.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
geometry.c
hwnd_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
layer.c
Makefile.in
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00