wine/dlls/d3dx9_36/tests
2010-08-04 17:49:43 +02:00
..
asm.c d3dx9: Implement D3DXAssembleShaderFromFile. 2010-07-29 17:48:20 +02:00
bmp1x1.bmp
core.c d3dx9_36: Fix the sprite tests to make them pass in Windows. 2009-07-06 14:35:25 +02:00
effect.c d3dx9_36: Implement D3DXCreateEffectPool and ID3DXEffectPool interface. 2010-03-25 10:01:16 +01:00
line.c d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests. 2010-04-02 10:45:22 +02:00
Makefile.in d3dx9/tests: Add beginning of general tests for texture functions. 2010-07-22 16:27:52 +02:00
math.c d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest. 2010-05-10 10:17:14 +02:00
mesh.c d3dx9: Add stub and tests for D3DXCreateMesh. 2010-08-04 13:19:00 +02:00
res.vsh d3dx9: Add D3DXAssembleShader tests. 2009-10-27 13:57:31 +01:00
resources.h d3dx9: Add D3DXAssembleShader tests. 2009-10-27 13:57:31 +01:00
rsrc.rc d3dx9: Add D3DXAssembleShader tests. 2009-10-27 13:57:31 +01:00
shader.c Assorted spelling and case fixes. 2010-03-22 10:49:13 +01:00
surface.c d3dx9: Implement ARGB point filtering in D3DXLoadSurfaceFromMemory. 2010-08-04 17:49:43 +02:00
texture.c d3dx9: Add basic implementation of D3DXFilterTexture, plus tests. 2010-07-24 11:16:43 +02:00