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adapter_gl.c
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wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
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2024-05-29 10:41:28 +02:00 |
adapter_vk.c
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wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
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2024-05-29 10:41:28 +02:00 |
buffer.c
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wined3d: Remove the no longer used buffer conversion code.
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2024-05-28 13:45:13 +02:00 |
context_gl.c
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wined3d: Remove the no longer used wined3d_context.namedArraysLoaded field.
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2024-05-29 10:41:28 +02:00 |
context_vk.c
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wined3d: Submit command buffers after 512 draw or dispatch commands.
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2024-05-07 13:36:06 +02:00 |
context.c
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wined3d: Remove the no longer used wined3d_context.use_immediate_mode_draw field.
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2024-05-29 10:41:28 +02:00 |
cs.c
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wined3d: Remove the no longer needed wined3d_vertex_caps.ffp_generic_attributes flag.
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2024-05-28 13:45:13 +02:00 |
device.c
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wined3d: Remove the last vestiges of ARB_texture_rectangle support.
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2024-05-15 22:51:33 +02:00 |
directx.c
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wined3d: Remove the no longer used STATE_POINTSPRITECOORDORIGIN.
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2024-05-23 13:50:23 +02:00 |
ffp_gl.c
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wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
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2024-05-29 10:41:28 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
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2024-05-29 10:41:28 +02:00 |
Makefile.in
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wined3d: Remove the ARB shader backend.
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2024-05-13 21:07:36 +02:00 |
palette.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
query.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
resource.c
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wined3d: Remove texture non-power-of-two fixup.
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2024-05-15 22:51:33 +02:00 |
sampler.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
shader_sm1.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
shader_sm4.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
shader_spirv.c
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wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
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2024-05-29 10:41:28 +02:00 |
shader.c
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wined3d: Remove texture non-power-of-two fixup.
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2024-05-15 22:51:33 +02:00 |
stateblock.c
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wined3d: Collapse together NPOT d3d_info flags.
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2024-05-15 22:51:33 +02:00 |
surface.c
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wined3d: Remove the offscreen_rendering_mode setting.
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2024-05-12 16:25:51 +02:00 |
swapchain.c
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wined3d: Remove the offscreen_rendering_mode setting.
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2024-05-12 16:25:51 +02:00 |
texture.c
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wined3d: Remove the no longer needed fragment_caps.color_key flag.
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2024-05-28 13:45:13 +02:00 |
utils.c
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wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
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2024-05-29 10:41:28 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
view.c
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wined3d: Remove the no longer used STATE_SAMPLER.
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2024-05-23 13:50:22 +02:00 |
wined3d_gl.h
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wined3d: Remove the no longer used wined3d_context.namedArraysLoaded field.
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2024-05-29 10:41:28 +02:00 |
wined3d_main.c
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wined3d: Remove the offscreen_rendering_mode setting.
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2024-05-12 16:25:51 +02:00 |
wined3d_private.h
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wined3d: Remove the no longer used wined3d_context.namedArraysLoaded field.
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2024-05-29 10:41:28 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Submit command buffers after 512 draw or dispatch commands.
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2024-05-07 13:36:06 +02:00 |
wined3d.spec
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ddraw: Store wined3d state in d3d_device.
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2024-03-26 22:26:51 +01:00 |