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d3dx_load_image_from_memory() expects the address of the dst_memory argument to represent the top left corner of the surface. If a surface is locked using a rectangle that doesn't start at the top left corner of the surface, the rectangle we pass to d3dx_load_image_from_memory() needs to be adjusted so that it properly represents the locked area. Signed-off-by: Connor McAdams <cmcadams@codeweavers.com> |
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.. | ||
asm.c | ||
bmp1x1.bmp | ||
core.c | ||
effect.c | ||
line.c | ||
Makefile.in | ||
math.c | ||
mesh.c | ||
res.vsh | ||
resources.h | ||
rsrc.rc | ||
shader.c | ||
surface.c | ||
texture.c | ||
volume.c | ||
xfile.c |