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Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if CloseHandle is called immediately after IDirectSoundBuffer::Stop. To solve this problem, IDirectSoundBuffer::Stop will immediately notify the DSBPN_OFFSETSTOP event. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292 Signed-off-by: Hiroki Awata <castaneai@by.black> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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.. | ||
tests | ||
buffer.c | ||
capture.c | ||
dsound.c | ||
dsound.spec | ||
dsound_classes.idl | ||
dsound_convert.c | ||
dsound_main.c | ||
dsound_private.h | ||
duplex.c | ||
fir.h | ||
make_fir | ||
Makefile.in | ||
mixer.c | ||
primary.c | ||
propset.c | ||
sound3d.c | ||
version.rc |