wine/dlls/sapi/main.c
Huw Davies c3a635c2a5 sapi: Add a stub SpObjectTokenCategory object implementation.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-28 11:03:19 +02:00

169 lines
4.6 KiB
C

/*
* Speech API (SAPI) main file.
*
* Copyright (C) 2017 Huw Davies
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <stdarg.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "rpcproxy.h"
#include "oaidl.h"
#include "ocidl.h"
#include "initguid.h"
#include "sapiddk.h"
#include "wine/debug.h"
#include "sapi_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(sapi);
static HINSTANCE hinstance;
struct class_factory
{
IClassFactory IClassFactory_iface;
HRESULT (*create_instance)(IUnknown *, REFIID, void **);
};
static inline struct class_factory *impl_from_IClassFactory( IClassFactory *iface )
{
return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
}
static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface,
REFIID iid, void **obj )
{
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IClassFactory ))
{
IClassFactory_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI class_factory_AddRef( IClassFactory *iface )
{
return 2;
}
static ULONG WINAPI class_factory_Release( IClassFactory *iface )
{
return 1;
}
static HRESULT WINAPI class_factory_CreateInstance( IClassFactory *iface,
IUnknown *outer, REFIID iid,
void **obj )
{
struct class_factory *This = impl_from_IClassFactory( iface );
TRACE( "%p %s %p\n", outer, debugstr_guid( iid ), obj );
*obj = NULL;
return This->create_instance( outer, iid, obj );
}
static HRESULT WINAPI class_factory_LockServer( IClassFactory *iface,
BOOL lock )
{
FIXME( "%d: stub!\n", lock );
return S_OK;
}
static const struct IClassFactoryVtbl class_factory_vtbl =
{
class_factory_QueryInterface,
class_factory_AddRef,
class_factory_Release,
class_factory_CreateInstance,
class_factory_LockServer
};
static struct class_factory data_key_cf = { { &class_factory_vtbl }, data_key_create };
static struct class_factory token_category_cf = { { &class_factory_vtbl }, token_category_create };
static struct class_factory token_enum_cf = { { &class_factory_vtbl }, token_enum_create };
/******************************************************************
* DllGetClassObject
*/
HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
{
IClassFactory *cf = NULL;
TRACE( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
if (IsEqualCLSID( clsid, &CLSID_SpDataKey ))
cf = &data_key_cf.IClassFactory_iface;
else if (IsEqualCLSID( clsid, &CLSID_SpObjectTokenCategory ))
cf = &token_category_cf.IClassFactory_iface;
else if (IsEqualCLSID( clsid, &CLSID_SpObjectTokenEnum ))
cf = &token_enum_cf.IClassFactory_iface;
if (!cf) return CLASS_E_CLASSNOTAVAILABLE;
return IClassFactory_QueryInterface( cf, iid, obj );
}
BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
hinstance = dll;
DisableThreadLibraryCalls( dll );
break;
}
return TRUE;
}
/******************************************************************
* DllCanUnloadNow
*/
HRESULT WINAPI DllCanUnloadNow( void )
{
TRACE( "()\n" );
return S_FALSE;
}
/***********************************************************************
* DllRegisterServer
*/
HRESULT WINAPI DllRegisterServer( void )
{
return __wine_register_resources( hinstance );
}
/***********************************************************************
* DllUnregisterServer
*/
HRESULT WINAPI DllUnregisterServer( void )
{
return __wine_unregister_resources( hinstance );
}