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![Rémi Bernon](/assets/img/avatar_default.png)
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/*
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* Runtime Classes for windows.gaming.input.dll
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*
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* Copyright 2021 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma makedep register
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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import "windows.foundation.numerics.idl";
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import "windows.devices.haptics.idl";
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import "windows.system.idl";
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import "windows.devices.power.idl";
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#define DO_NO_IMPORTS
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#include "windows.gaming.input.forcefeedback.idl"
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#include "windows.gaming.input.idl"
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#include "windows.gaming.input.custom.idl"
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