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![Alistair Leslie-Hughes](/assets/img/avatar_default.png)
Stop crash in "STAR WARS Galactic Battlegrounds Saga" Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
40 lines
1.2 KiB
C
40 lines
1.2 KiB
C
/*
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*
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* Copyright (C) 2021 Alistair Leslie-Hughes
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "objbase.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dpnhupnp);
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HRESULT WINAPI DirectPlayNATHelpCreate(LPCGUID pIID, void **ppv)
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{
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FIXME("(%p, %p) stub\n", pIID, ppv);
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return E_NOTIMPL;
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}
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HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, void **ppv)
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{
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FIXME("(%s, %s, %p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
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return E_FAIL;
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}
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