..
arb_program_shader.c
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
ati_fragment_shader.c
wined3d: Explicitly pass the context to the shader_select() handler.
2009-08-07 12:11:06 +02:00
baseshader.c
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
basetexture.c
wined3d: Create a separate function for deleting GL textures.
2009-09-23 13:25:02 +02:00
buffer.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
clipper.c
wined3d: Const correctness fixes.
2008-11-25 13:37:39 +01:00
context.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
cubetexture.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
device.c
wined3d: Keep vertex declaration references in the stateblock.
2009-09-28 12:38:18 +02:00
directx.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
drawprim.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
gl_compat.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
glsl_shader.c
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
Makefile.in
makefiles: Regenerate the source lists using make_makefiles.
2009-07-03 13:26:38 +02:00
nvidia_texture_shader.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
palette.c
wined3d: Get rid of some asserts.
2009-06-22 12:59:16 +02:00
pixelshader.c
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
query.c
wined3d: Handle GetData() on event queries that aren't started yet.
2009-08-11 12:35:43 +02:00
resource.c
wined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18 08:55:33 -05:00
shader_sm1.c
wined3d: Recognize SM4 arrays.
2009-07-16 16:03:23 +02:00
shader_sm4.c
wined3d: Add WINED3D_SM4_OP_MIN.
2009-08-28 11:54:49 +02:00
state.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
stateblock.c
wined3d: Keep vertex declaration references in the stateblock.
2009-09-28 12:38:18 +02:00
surface.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
surface_base.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
surface_gdi.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
swapchain.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
swapchain_base.c
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
2009-09-16 13:04:32 -05:00
swapchain_gdi.c
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
2009-09-16 13:04:32 -05:00
texture.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
utils.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
vertexdeclaration.c
wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
2009-09-28 12:38:25 +02:00
vertexshader.c
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
view.c
wined3d: Add IWineD3DRendertargetView.
2009-02-24 16:57:29 +01:00
volume.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
volumetexture.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
wined3d.spec
d3d8: Use a wined3d cs for wined3d locking.
2009-08-25 11:12:17 +02:00
wined3d_gl.h
wined3d: Add support for ARB_provoking_vertex.
2009-09-23 12:37:18 +02:00
wined3d_main.c
wined3d: Get rid of a redundant strcpy().
2009-09-17 10:09:10 -05:00
wined3d_private.h
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00